I'm new to the game.
I don't understand close combat, specifically grappling. The core rule book says if you are within 2m you are in close combat. I understand that you can then make a melee attack or you can grapple.
Is there any penalty to initiating a grapple? Some sort of free attack?
Can you do anything to prevent it aside from winning the first grapple check? Is the first grapple check always the unarmed skill or can you use another melee for the first check?
Is there no other way to get out of grappling and back to melee once grappling is initiated? It seems like you can only really get out of it if you win on your opponents turn as you've just spent your significant action.
The scenario we had was a guy with a cutlass and a shield and an opponent with a knife. The opponent declared he was grappling and then they made opposing grapple checks. The sword and shield were then useless and as the character didn't have a 0 in unarmed they just kept on failing the opposed checks due to the -3 penalty. Even winning one opposed grapple on his turn just got him out of the grapple but then his opponent just re-initiated it. So in the end the 2 skill swordsman was easily defeated by a guy with a 0 in unarmed.
Did we play this right, because it kind of felt like the guy with the sword should have been able to keep his opponent at bay?
I don't understand close combat, specifically grappling. The core rule book says if you are within 2m you are in close combat. I understand that you can then make a melee attack or you can grapple.
Is there any penalty to initiating a grapple? Some sort of free attack?
Can you do anything to prevent it aside from winning the first grapple check? Is the first grapple check always the unarmed skill or can you use another melee for the first check?
Is there no other way to get out of grappling and back to melee once grappling is initiated? It seems like you can only really get out of it if you win on your opponents turn as you've just spent your significant action.
The scenario we had was a guy with a cutlass and a shield and an opponent with a knife. The opponent declared he was grappling and then they made opposing grapple checks. The sword and shield were then useless and as the character didn't have a 0 in unarmed they just kept on failing the opposed checks due to the -3 penalty. Even winning one opposed grapple on his turn just got him out of the grapple but then his opponent just re-initiated it. So in the end the 2 skill swordsman was easily defeated by a guy with a 0 in unarmed.
Did we play this right, because it kind of felt like the guy with the sword should have been able to keep his opponent at bay?