My largest fight to date. We're starting to get used to the rules mechanics and will begin using terrain rules from here on out.
My Gorn Fleet used tonight.
Albertosaurus-class Heavy Battlecruiser
Epanterias-K Variant Medium Cruiser X 2
Ceratosaurus-class Battle Destroyer X 3
The Klingon
C-7
D-6 x 3
F-5 x 3
I lost deployment and deployed mid-left of the board. The Klingons deployed mid board but at an angle that looked like he was going to try and hit hard from the flank.
I began moving with my destroyers after another loss in initiative. I turned them tight and moved laterally to the right. I also decided to boost the sheilds as I did not anticipate firing plasmas. After seeing that my opponent was moving his f-5's to counter my destroyers movement, I began moving my cruisers toward mid-board but cautiously. I intesified defensive fire with them all while they're flying in a 'Y' formation.
The Klingon continued to move his d-6's which were in a sort of eschelon formation toward the f-5's and in the direction of the gorn destroyers. Everything moved to within disrupter distance for some long range plinking away at the closest destroyer. Phasers were all still out of range and I weathered the storm with some moderate sheild damage and all drones stopped after support from my cruisers.
I did not return any fire.
TURN 2
Again, unsurprisingly, I lose initiative.
I push with my two fresh destroyers. The damaged one circles around to boost sheilds again and come around to cover the cruiser's tail-side in future turns. The two fresh destroyers move boldly forward unafraid of any damage. My opponent advances toward them with the f-5's and trys to get closer with the d-6's. He's wanting to take them out. I also move to cover them with my CM's and am surprised that I wind up under 12" away from one of the d-6's...still frontal armour however.
After all the fire is finished...both of my destroyers are themselves destroyed, but, my in-range plasma fire/phasers are JUST enough that I explode one d-6 and the other is crippled (thanks largely to the explosion) with 2 damage points left. Some light firing at the F-5's leaves some of their sheilds damaged.
TURN 3
Gorn win initiative.
My opponent seems like he may have been a bit 'disrupted by effectively losign two cruisers. He begins moving his f-5's to chase down my remaining destroyer and flank my cruisers. Two CM's reload plasma's, my BCH passes it's test to take evasive action. One d6 manages to use his tight turning to get behind my BCH safe from plasma fire. He ignores my ships that are reloading plasma and goes for the BCH again with his c-7 managing to get out of the FH arc of one of the S-Torps. He centerlines my BCH with the C-7.
My BCH fires first...launching the forward plasma at a careless F5...taking it to 0 damage. the other plasma's on the Starboard side along with all the phasers go into the c-7 causing some sheild damage and 2 lucky phaser internals. The d6 and C7 both unleash into the BCH but do very little thanx to the evasive maneuvering (dodged 6 drones in this manner). One internal critical hit and sheilds down to 17 is my opponents reward. My CM phaser fire roll poorly but reduce the c-7's sheilds to 2 as they're shooting into the rear and side of the ship. The phaser's on the other side take some long range shots at the crippled d6 finishing it off.
TURN 3
Gorn again win initiative....amazing.
The Klingon decides it's time to bug out. Both the D6 and C7 put all power to engines to gain extra movement in a direction that the cruisers cannot pursue. One reloaded cruiser manages to get the c-7 in it's forward arc however within 12"....it has a lot of rear phasers however. The F-5's angle for an escape as well and reharge sheilds.
My opponent tells me his intentions of warping out next turn.
I tell him "not so fast" as my cruiser launches a full spread of plasma into the Heavy Battlecruiser's '6'. After firing his 4 rear phasers only two dice of torpedoes make it in dropping the sheilds and doing significant damage. Other cruiser is well out of range/R-torp arc. The c-7 is almost crippled. My BCH fires it's Port S at extreme range for another d6 of damage on the C-7 which I manage 3....only one away from crippling it and keeping it from escaping. I manage a critical and do another point however and the c-7 is now crippled and unable to warp out.
My opponent concedes.
THINGS I LEARNED
Klingons cannot advance at all against Gorn with enhanced sheilds. It takes to many ships to silence even a destroyer. Gorn are BRUTAL in a close fight. (duh)
I did very well supporting all of my ships with each other. Between my formation and defensive fire....the klingon was having a hard go at it.
I picked out the least maneuverable ship in his fleet, the C7 and used it as a "point to get to". It had a very hard time keeping out of my forward arc of fire. I think this is the way to handle fleets that are faster...pick the biggest and slowest one and MAKE your opponent defend it.
This fleet that I use is capable of being quite bold. Even the destroyers are a chore to take out when they boost the sheilds 7 (average) and have a sheild score of 27. The cruisers? Once my BCH had it's sheilds boosted to 42...it felt quite safe.
I dunno how poor my opponent played but even he said that he engaged me closely far too quickly. He should've been more patient and veered off for another pass later. Instead he tried to make my range poor...the range was just inside and allowed me to take out the two d6's. At that point in the battle I felt quite on top of things.
My Gorn Fleet used tonight.
Albertosaurus-class Heavy Battlecruiser
Epanterias-K Variant Medium Cruiser X 2
Ceratosaurus-class Battle Destroyer X 3
The Klingon
C-7
D-6 x 3
F-5 x 3
I lost deployment and deployed mid-left of the board. The Klingons deployed mid board but at an angle that looked like he was going to try and hit hard from the flank.
I began moving with my destroyers after another loss in initiative. I turned them tight and moved laterally to the right. I also decided to boost the sheilds as I did not anticipate firing plasmas. After seeing that my opponent was moving his f-5's to counter my destroyers movement, I began moving my cruisers toward mid-board but cautiously. I intesified defensive fire with them all while they're flying in a 'Y' formation.
The Klingon continued to move his d-6's which were in a sort of eschelon formation toward the f-5's and in the direction of the gorn destroyers. Everything moved to within disrupter distance for some long range plinking away at the closest destroyer. Phasers were all still out of range and I weathered the storm with some moderate sheild damage and all drones stopped after support from my cruisers.
I did not return any fire.
TURN 2
Again, unsurprisingly, I lose initiative.
I push with my two fresh destroyers. The damaged one circles around to boost sheilds again and come around to cover the cruiser's tail-side in future turns. The two fresh destroyers move boldly forward unafraid of any damage. My opponent advances toward them with the f-5's and trys to get closer with the d-6's. He's wanting to take them out. I also move to cover them with my CM's and am surprised that I wind up under 12" away from one of the d-6's...still frontal armour however.
After all the fire is finished...both of my destroyers are themselves destroyed, but, my in-range plasma fire/phasers are JUST enough that I explode one d-6 and the other is crippled (thanks largely to the explosion) with 2 damage points left. Some light firing at the F-5's leaves some of their sheilds damaged.
TURN 3
Gorn win initiative.
My opponent seems like he may have been a bit 'disrupted by effectively losign two cruisers. He begins moving his f-5's to chase down my remaining destroyer and flank my cruisers. Two CM's reload plasma's, my BCH passes it's test to take evasive action. One d6 manages to use his tight turning to get behind my BCH safe from plasma fire. He ignores my ships that are reloading plasma and goes for the BCH again with his c-7 managing to get out of the FH arc of one of the S-Torps. He centerlines my BCH with the C-7.
My BCH fires first...launching the forward plasma at a careless F5...taking it to 0 damage. the other plasma's on the Starboard side along with all the phasers go into the c-7 causing some sheild damage and 2 lucky phaser internals. The d6 and C7 both unleash into the BCH but do very little thanx to the evasive maneuvering (dodged 6 drones in this manner). One internal critical hit and sheilds down to 17 is my opponents reward. My CM phaser fire roll poorly but reduce the c-7's sheilds to 2 as they're shooting into the rear and side of the ship. The phaser's on the other side take some long range shots at the crippled d6 finishing it off.
TURN 3
Gorn again win initiative....amazing.
The Klingon decides it's time to bug out. Both the D6 and C7 put all power to engines to gain extra movement in a direction that the cruisers cannot pursue. One reloaded cruiser manages to get the c-7 in it's forward arc however within 12"....it has a lot of rear phasers however. The F-5's angle for an escape as well and reharge sheilds.
My opponent tells me his intentions of warping out next turn.
I tell him "not so fast" as my cruiser launches a full spread of plasma into the Heavy Battlecruiser's '6'. After firing his 4 rear phasers only two dice of torpedoes make it in dropping the sheilds and doing significant damage. Other cruiser is well out of range/R-torp arc. The c-7 is almost crippled. My BCH fires it's Port S at extreme range for another d6 of damage on the C-7 which I manage 3....only one away from crippling it and keeping it from escaping. I manage a critical and do another point however and the c-7 is now crippled and unable to warp out.
My opponent concedes.
THINGS I LEARNED
Klingons cannot advance at all against Gorn with enhanced sheilds. It takes to many ships to silence even a destroyer. Gorn are BRUTAL in a close fight. (duh)
I did very well supporting all of my ships with each other. Between my formation and defensive fire....the klingon was having a hard go at it.
I picked out the least maneuverable ship in his fleet, the C7 and used it as a "point to get to". It had a very hard time keeping out of my forward arc of fire. I think this is the way to handle fleets that are faster...pick the biggest and slowest one and MAKE your opponent defend it.
This fleet that I use is capable of being quite bold. Even the destroyers are a chore to take out when they boost the sheilds 7 (average) and have a sheild score of 27. The cruisers? Once my BCH had it's sheilds boosted to 42...it felt quite safe.
I dunno how poor my opponent played but even he said that he engaged me closely far too quickly. He should've been more patient and veered off for another pass later. Instead he tried to make my range poor...the range was just inside and allowed me to take out the two d6's. At that point in the battle I felt quite on top of things.