msprange said:
Hi guys,
Basically, in a nutshell, the chaps at ADB want to modify the Gorn's Lumbering to a Wallowing rule.
I believe the Gorn will be made far more characterful if they retain Lumbering, but gain the ability to weather nasty amounts of damage. Fits in with their fluff, makes the fleet interesting/exciting, creates tactical play.
Yay. Some Gorn Love at last. :lol:
Jean said:
Do remember that we ask that you use your real name. People tend to be more polite if they are addressing Jean Sexton instead of She Who Shoves LDR Into Asteroids.
Well there are those who would say shoving the LDR into Asteroids is a bit rude as well :lol:
Jean said:
We really do want playtest results so we can fix the Gorns once and for all. Thanks for your help in this.
Jean
WebMom
Well speaking as someone who would really like to see the Gorn balanced as a force in the ACTA Star Fleet verse "Thank you".
Gut feelings.
The change to the movement (Please Please don't call it Wallowing, we get enough slow and lumbering jokes now, we don't need to add new ones) is basically Gorn Cruisers and up have a HET number of 9 not 8. As has been mentioned on the BBS apart from the DN and BB all the Lumbering Gorn are Turn mode 6 so meet the restrictions of two 45 degree turns and the second after 12" of movement anyway.
So it means as Gorn Racial Traits we get a HET of 9 for all our cruiser sized ships AND minus 1 initiative. That’s two down sides with no apparent compensation anywhere in the fleet. And this is the solution to the current imbalance :shock:
Matt really wasn’t joking about the Gorn Hate :roll:
Re toughness. Its not clearly noted but seems to say P/S/A fire that hits the hull is halved round up. Presumably this is covered by the split arc rule that allows the Klingon’s to call Front arc so the Gorn can use split arcs to take hits on the sides.
Matt can you clarify is this exactly like the Klingon rule (for simplicity I would think yes) in that roll to hit or seeking weapon damage, half, apply to ship. It makes a difference to crits if you half the damage “After” you have rolled on the hull damage.
Would I be safe in assuming that extra damage from Criticals is full damage since it represents things exploding inside the super tough hull.
It looks interesting. Need a fair few games to try it out though, maybe time to get Scoutdad and his testing team to start playing Gorn, you can use counters guys
It does conjure up images of Gorn ships, massive slabs of hull plating, huge internal bracing and structure, enemy ships sweeping round the flanks and stern of the Gorn fleet, weapons fire barely scratching the paintwork and then the front facing areas with huge open areas mounting massive plasma torpedo launchers and picture windows so the Gorn can watch the plasma’s being fired :lol: