Good, old fashioned dungeon crawl, Conan style!

I just finished The People of the Summit, an excellent pastiche short story by Bjorn Nyberg and L. Sprague de Camp. Like a lot of Howard's stories, this one creates an entire micro-world that both adds depth to the story (that life goes on beyond what Conan sees and hears) and keeps me wondering about the culture and people that Conan briefly met.

I think this story is an excellent basis for a creative GM to take and mold into a Conan adventure. It would make for an excellent, old fashioned dungeon crawl, set in the Hyborian Age, of course.

The players could hear about the ancient serpentine keep that sits atop the summit of the Misty Mountains in southern Turan.

Random encounters there would include the hairless apes (which seem to me to be a "missing link" type of creature, as has been suggested in some of Howard's stories--such as Rogues in the House, but Thak was hairy, of course) that have been trained to include combat with sword, shield, and lasso. There's the craggy mountain terrain. And the mist! Of course, the sorcererous mist that hides the bad guys as they attack!

A thought for a creative GM: The People of the Summit have been there, living among themselves, for centuries. Good sequels will take the original story and take it to a new and interesting place. So what if, in this sequel to the short story, the players find out that the apes really aren't missing link types. What if they are actually the People of the Summit, who have devolved due to the centuries of inbreeding?

Que Deliverance banjo music. Cut to Hairless Ape: "You sure gotta pretty mouth." :shock:

Wouldn't that be interesting? In the story, Conan kills the remaining 11 "humans", the 9 men and 2 women. But, what if those were the mages of the People? Using their dark magic to keep themselves alive. The normal folk of the People have long since devolved into the hairless ape-things that the People use as their defense?

Neat idea?

In the story, the Keep must be about empty. He fights his way in, kills the last 10 People, and then their ancient pet from a time before Atlantis sank.

What of other People survive, still living in the castle? A few stragglers? Maybe all the women are dead because it is said that Conan has killed their entire race. But, one or two semi-powerful People could serve as major bad guys as the PCs venture into the ancient and seemingly abandoned Keep.

What if the PCs think of the hairless apes as trained animals by the People--or as magically trained by the ancient sorcerers, but, when the PCs realize that the apes are really the result of centuries of in-breeding, they can witness the apes having more intelligence than they think the apes should. What the PCs are witnessing is evolution--the apes learning again, growing, becoming human, in a neanderthal kind of way.

What if the apes are now in control of the Keep?

What if there's a connection between Thak, from Howard's story Rogues in the House and this adventure? Thak was taken from the hills around Zamora. Maybe, as part II of the adventure, the PCs are led to Zamora where more evidence of the People exist?

What's inside that Keep? How big is it? What's to fight and what's to take? An old fashioned dungeon crawl, heavy on the story, with connections to both Howard and pastiche Conan tales?

Hell, what about the PCs coming upon the head hariless ape, and he looks at them, with intelligence in his eyes, and speaks! With a English accent! :wink: "Might I help you?" Ah-la Planet of the Apes!

There's plenty there for the GM to make an involving, engrossing adventure. And, there's plenty of "push" ideas, too. From the simple: Thieves attracted by loot, Mages attracted by a powerful magic item, Soldiers sent there by the king of Turan. To the more complex: The PC's campaign have uncovered an ancient document that led them to Aghrapur, then Samara, and finally to the Keep on the Summit of the Misty Mountains.

I can be very customizable for an ongoing campaign.



Thoughts on this?

Ideas on how to make the adventure more interesting?
 
People of the Summit is one of the best of the pastiches: evidence that de Camp can do it if he wants to! (or maybe its Nyberg?).

I think there is an advantage in using a place like this. Conan dungeon crawls (or dungeon crawls in general) need atmosphere to work, and that means history and raison d'etre.

The degeneration/rebirth of races is very Howardian. In fact, the Cimmerians are the product of just ssuch a process. A big part of the Howard mood is the fragility of progress, so encountering a continuum between the advanced civilisation types on one end and ape-men at the other with semi apees in between would be good, especially if you establish that the ape men are the recent ones, and represent the race's future.

Also, of course, don'tt be bound by the pastiche's events. Many taales have been attached to the Conan legend: who's to say that the original hero of the people of the summit was really Conan and not, say your PCs?

Might be better if they hadn't read it, off course, or you'll need to make some changes. Perhaps you can make it more of a choice: are the savage murdering hillmen really better than the People? Which side will they pick?

Again, might be better if they don't find out about the demon pet untill they've chosen. Might lead to some doubt about what the People really want from their allies.
 
That was a good pastiche. Bjorn Nyberg wrote it, and de Camp edited it (and rewrote small sections), mostly because Nyberg was not writing in his native language, as I understand.
 
kintire said:
Again, might be better if they don't find out about the demon pet untill they've chosen. Might lead to some doubt about what the People really want from their allies.

Could have babies--smaller versions of what Conan fought. Easier to kill. But more of 'em.

The players could stumble upon the things eggs.

How did the eggs get fertilized.

The hairless ape men used the dead body of the one Conan killed.

Wait! How'd they do that? They're dumb, semi-itelligent ape men that have been taught a few tricks.

Maybe they're more intelligent than you suspected at first.
 
As I mentioned in another thread, I've picked up the Darkhorse reprints of The Chronicles of Conan. The third story in vol. 1 is damn good, called Twilight of the Grim Grey God. It's a Conanization of a non-Conan Howard tale titled The Grey God Passes.

The Marvel books create their own version of the Conan mythos. Some Howard tales are included, but mostly (from what I've seen), they're original tales or adapated from non-Conan sources. In the spirit of the first Conan movie, the tales feel Conan without actually reprinting the same things you read in the prose short stories and novels.

For example, in the short stories, Conan is captured and enslaved by the Hyperborians in Legions of the Dead. We pick up with him free and skirting south in Brythunia in the next short story, The Thing in the Crypt.

Well, this Marvel story picks up with Conan having just escaped slavery in Hyperborea (although the circumstances of him falling captive to the hyperborians is different than what is told in Legions), chains still around his wrist, moving over the border into Brythunia.

He comes across a strange figure. A northman--a barbarian, who tells Conan that he will soon witness the passing of kings and more than kings.

After, Conan comes upon a Brythunian. A battle is brewing, the Hyperboreans vs. the Brythunians. Conan seeks vengeance on a particularly mean Hyperborean with a whip, and so joins the Brythunian host.

Then, we are privy to a deal being made between the Brythunian Horse Captain and the Hyperborean King. The Brytunian will withhold his horsemen from the fight long enough so that the Hyperboreans win the day. The traitor will be granted lands and coin.

The battle comes, and 40,000 men clash, sword against shield, spear against mail. Blood soaks the ground.

Conan, like a madman, fights his way through the romp. He sees his target and slays him.

But, the Brythunians are losing the day--and the horse soldiers, on the hill, watching the day, do not enter the fray.

Conan's tornado path through the battlefield, though, inspires the Brythunains to fight. They turn the conflict around and win, even without the Horse.

As Conan moves to slay the traitors Horse Captain, the Hyperborean King sneaks into the vacant Brythunian camp to kill the Brythunian King.

Conan arrives to find that the two kings slay each other.

A figure appears in the clouds. It is the northener Conan had spoken with earlier. Yet, it was just a likeness, made of cloud-stuff.

One of the survivors recognizes the form as Bori, the war-god of the Hyperboreans, namesake to all Hyborians. But, he his fading. Gods need the faithful, and no one believes in Bori any more, having forsaken him for Mitra, Set, Erlik, Crom, and the others. The god walks off into the horizon.

And Conan realizes that he has seen, this day, exactly what Bori had fortold: the passing of kings...and of more than kings.



I left out some stuff in the interest of length, but I thought that was a damn cool story--one that would make for a great Conan adventure.

Note that there's a Conan novel, one of the Tor books, titled Conan And The Grim Grey God. I have it, but I haven't read it yet. I've heard it's a good read, but I don't think the subject is the same as what is in this story. Maybe someone else can clarify.



Back to the story, though. I think all the elements are here for a great adventure for the PCs.

Do the encounter with Bori, though the players will think him just another barbarian, albeit a bit "strange". Bori makes the prophecy.

Somehow get the PCs involved with the Brythunian troops.

Have a mass battle with the Hyperboreans. Maybe use the Mass Combat system.

There's the traitor.

There's the issue of one king, the Hyperborean one, that fights with his men and leads the charge, while the Brythunian king plots in his tent while the young fight.

There's the fight between the two kings.

And, the ending is fantastic, while the PCs witness the passing of Bori.

That could be turned into a damn cool adventure.
 
Supplement Four said:
What if they are actually the People of the Summit, who have devolved due to the centuries of inbreeding?
(...)
Thoughts on this?

Ideas on how to make the adventure more interesting?

There's this Tarzan novel about some degenerated people ("Tarzan and the Jewels of Opar" I believe) living in an ancient city. Check it out, maybe you'll find some hints.
 
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