demonllamma
Mongoose
emperorpenguin said:Morpheus1975 said:When you have 20+ fighter bases in play so you have 10 counters or dice on the board above and beyond all the ships then YES its a little much.
Slow loading is rare and easy to remeber. Unless you have very large fleets its not a issue.
not when you have slow-loading weapons in different arcs firing in different turns...
my point is allowing fighters to be hit twice isn't any more complex than already existing rules. many fighters when hit will be hit 2 or 3 or even more times as an opponent will roll many dice in order to beat their dodge score, so the entire flight might get removed anyway
The mongoose fighter bases are perhaps the easiest thing to have a counter on. A small whatever in the middle of the base would be really easy to keep track of. Even with Wulf's 50+ fighters this is not a lot of "record keeping." That was the whole reason I advocated one extra hit in the first place, was to keep it simple, without having to change any rules. The issue is not the power of the fighters, the ones that are designed to go after ships have plenty of firepower, the issue is thier survivability. this will prevent a single AF weapon from decimating an entire carrier full of fighters. Realistically you would have to put 4+ hits into a fighter in order for it to be.
On the other hand (I just thought of this while typing) why not just halve all AD when shooting at fighters? It would do the same thing but without any changes to the rules.