IanBruntlett
Emperor Mongoose
I'm trawling for ideas...
We've been playing Traveller for some months now and we've assimilated some of the rules. Character creation is OK. Skills and Tasks are OK but the latter part of that chapter is just about to be tackled. We've penciled in page references between the Combat chapter and the Equipment chapter - that helps a lot when you are in a hurry.
Some of our players are "floaters" - they come in on an ad hoc basis and they can't handle a chapter of rules as easily as more committed players can.
Having multiple copies of the core rule book has turned out to be a godsend.
Some of the untouched stuff like Combat, Spacecraft operations, Psionics, Trade have been handled in play but not in any great detail.
This evening I set out to type up a reference card for combat in Traveller. The more detail I got into, the more it just looked like a regurgitation of the core rulebook. I've stopped doing that.
Some time ago I read a book about thinking (sorry, can't remember which) and it recommended the use of properly spaced reviews of information can keep recall constantly high:-
Start : 0 minutes elapsed : Read the text
1st Review : 10 minutes elapsed : Read the text
2nd Review : 24 hours later : Read the text
3rd Review : 1 week later : Read the text
4th Review : 1 month later : Read the text
5th Review : 6 months later : Read the text
Any ideas?
Thanks
Ian
We've been playing Traveller for some months now and we've assimilated some of the rules. Character creation is OK. Skills and Tasks are OK but the latter part of that chapter is just about to be tackled. We've penciled in page references between the Combat chapter and the Equipment chapter - that helps a lot when you are in a hurry.
Some of our players are "floaters" - they come in on an ad hoc basis and they can't handle a chapter of rules as easily as more committed players can.
Having multiple copies of the core rule book has turned out to be a godsend.
Some of the untouched stuff like Combat, Spacecraft operations, Psionics, Trade have been handled in play but not in any great detail.
This evening I set out to type up a reference card for combat in Traveller. The more detail I got into, the more it just looked like a regurgitation of the core rulebook. I've stopped doing that.
Some time ago I read a book about thinking (sorry, can't remember which) and it recommended the use of properly spaced reviews of information can keep recall constantly high:-
Start : 0 minutes elapsed : Read the text
1st Review : 10 minutes elapsed : Read the text
2nd Review : 24 hours later : Read the text
3rd Review : 1 week later : Read the text
4th Review : 1 month later : Read the text
5th Review : 6 months later : Read the text
Any ideas?
Thanks
Ian