mr_m0nks said:
Hi guys, I have been thinking about getting a copy of Traveller and running a game or two at our local club but apart from the core rulebook, what other "essential" books are there?
None of the other books is essential, although there are three I would
recommend.
The Spinward Marches supplement would introduce you to Traveller's
most often used setting, so if you intend to use the Third Imperium for
your game, this would be a good start. On the other hand, if you plan
to use another setting or to design your own, you do not need it.
High Guard is an excellent choice if you intend to design lots of starships,
because it expands on the ship design system of the core rules and also
includes some errata for them. However, if you are not into ship design,
you do not really need it.
The Central Supply Catalogue describes all the equipment available in
a typical Traveller setting, although muc of it are weapons. If you and
your players are interested in all those useful gadgets and gimmicks ty-
pical for science fiction, this supplement is most useful.
As for all the other supplements, I think it would be best to start without
them, learn the ropes of the basic rules, and then to decide which of the
supplements fit into your campaign.