Getting rid of unwanted players

Just want to know how you do it!

Me, when worse comes to worse, I use loaded dice on them, or make is so unbearable for them (changing times without telling them, tell them its their turn to buy food more than the others), a few times, I just said GET OUT!!...
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I know players are people Victor and they are valuable, but there comes a time when being nice to them about it resolves nothing. The particular guy was very disruptive to all, bad mouthed other players to me and others, brought up topics that were no where near appropriate, made racial and religious slurs.

But this was general question in all, not mentioning specifics.

I read the aritcle you proposed, and frankly, if the whole group wants them out, the I do one of those above.

I try to resolve all issues as they come..

I never boot a player out without having a replacement.

You must know, we play at my sisters house only, since no one else has a place big enough.

No, this is no the first I have asked to leave, and it probably will not be the last. You never know someone till ya know them...
 
Well for me it would be fairly easy. Out here in the Mojave Desert we have plenty of abandoned mines that are great for getting rid of inconveinent bodies . Not sure what you can do in Maryland. Perhaps the Crabs in the Chesapeake bay are hungry?(Just kidding 8)
 
The 'Treasure Tables approach' does work, btw. IF the player is reasonable and really _doesn't_ realise they are being out of order, AND you'd like to give them a chance.

If the player isn't reasonable, then the chatting quietly won't work, so the stage 3 ("We won't be inviting you back" stage) will come up really quick. Sometimes, though, peeps can be great players but sometimes out of order due to nervousness or a whole host of other reasons, in which case a chat to them is really respectful and appropriate - and helpful.
 
I've never had to get rid of a player in 25 years of roleplaying and the idea appalls me.

But, one player in our campaign was kicked out of a gaming group for playing his character too well. (He was playing a selfish megalomaniac, got hold of an Awesome Artefact and wouldn't share it with the party and was kicked out. That was his excuse, anyway.) They just said that his gaming style didn't fit in with theirs.

If I had to do it, then that's the way I'd do it. But, I'd have a number of chats first to try and reach some kind of compromise before excluding someone from a group.

In any case, we have 4 of us, including GM, so we can't afford to get rid of anybody.
 
I told one player that either he picks up a couple ranks in Diplomacy in real life, or he was out of our group.

A few weeks later he said to me "Stop being such a girl" so I said "You are out of the game."

I feel sorry for guys who don't have a clue. But being able to enjoy a game that I put so much effort into running is more important.
 
On several occasions recently I have had to "disinvite" players. Some where just plain ol' cheating (why cheat at an RPG? Defeats the purpose it seems), some just were unreasonable and disruptive.

As far as I am concerned, I don't game with people I wouldn't consider being friends with. It's a social thing and if I don't want to socialize with them, I don't want to game with them.

I try to resolve the problem -- talking to the player and asking them to change how they approach things or how they interact with other players. Eventually they get it or they don't. When they don't - the game gets retooled to not include thier character.

Today is harder than ever to recruit new players that 'fit'. Used to be you had your friends and decided to start a game together - you were friends before you were gaming. Today, often, you have to recruit folks via postings at your FLGS or on the 'net. That's a much more 'iffy' prospect for compatibility.
 
Invite them to take part in a Vampire LARP, take them out to a remote location and have them dig up a 'fake' grave - I find those cheap styrofoam halloween store headstones make a good prop. That way you even get him (or her) to dig the hole. Very satisfying really.

:twisted:
 
Like zozotroll said, simple and direct. Chances are, if a player isn't working out, they aren't having fun either, and so there is usually no problem. I7ve had a couple of players who just didn't "get it" with RQ, and things worked out fine.

I had one case where the scene got sort of ugly, but that was a case where everybody didn't get along with one guy, who in turn didn't like any of them, so we all ended up agreesing that we'd be happier if so & so left.

THe strangest method I've heard about was one group that "took a break" and then started playing at someone elses house, not telling the problem player than they were still playing.

But personally, if it is really that bad, just speak up. But be prepared to see the rest of the gaming group look at you like they have no idea what you are talking about and give you no support whatsoever when the time comes to do the dirty work.
 
You don't have the dirty in front of everyone else of course...

A separate conversation, whether phone, email or FtF, is probably less uncomfortable for everyone involved.
 
gamesmeister said:
You don't have the dirty in front of everyone else of course...

A separate conversation, whether phone, email or FtF, is probably less uncomfortable for everyone involved.


I disagree. I think that if you are getting rid of a player because of problems with the group, then it should be handed as a group. Otherwise it could be simply a case of two people not getting along, and one guy being high handed.

But, if it a plater is so bad that ou want him to leave, it usually isn't a surprise when the end comes. More like a relieve for all involved. Especially since the GM and players have usually been trying to work things out so that it wouldn't come to this. Most of the time, problems can be resolved without resorting to such drastic measures.
 
Of course it should be agreed with the group, but that doesn't mean you have to embarass the player by kicking him out in front of everyone else.

If heaven forbid I ever had a problem player, I would try and resolve the issue discreetly with that player through private conversations. If that didn't work, I'd discuss it with the other players to make sure it wasn't just me. But ultimately, I wouldn't wait till we're all together for our gaming night, and then turn round and tell him that he's not welcome anymore. That'll make for a fun night :roll:
 
How? Be honest, and blunt.

"Mike, The group doesn't want to play with you."

In the case of conditionals, condition and penalty:
"Steve, if you don't take a shower before you get here, we WILL break out this here bar of Lye Soap."

"Sam, if you bring more than 2 beers, you must give the remainder to the group." (Sam was fine to two.... at three, he fell asleep.)
 
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