Loz said:
There's a reason why D&D is still the big dog. Wanting to emulate a bit here and there is common sense.
Of course, and I have nothing against D&D at all. I just find it amusing that the way the attitude has almost come full circle. When MRQ was first released there was a somewhat bitter reaction with some people claiming that RQ had been dumbed-down or had taken too many d20 trappings. What we're seeing in this thread, certainly, are people who want to have a certain type of game experience - D&Dish, if you like - but using RQII in preference.
Just amazing how things change.
I don't think it's a change in attitiude, it's different people's views. The open playtest for MRQ revealed that it would be the perfect game providing that it
(1) didn't deviate at all from the Chaosium RQ2 and threw out all the AH RQ3 changes
(2) didn't deviate from the AH RQ3
(3) didn't deviate from previous versions of RQ, except to use my groups housrules for (Encumberance/Spell casting/hit points/magic points/skill use)
(4) used the d20 OGL rather than the BRP-based percentage system
(5) used a dice-pool mechanic
(6) used a %age roll-over mechanic
(7) had more Stats
(8) had less Stats
(9) had no stats
(10) had more skills
(11) had less skills
(12) had no skills
The people who criticised MRQ(1) for "dumbing down" and emulating d20 were most likely people who didn't like d20 to start with, were old fans of RQ/BRP and had adopted that system precisely because it
wasn't a D&D Clone. I suspect that many of these people will not have bought MRQ2, having given up on Mongoose when the new system did not satisfy their requirements.
The people who are now looking for an easier way of converting from D&D to MRQ are people who most likely never saw Chaosium or AH versions of the game, and may not even seen MRQ(1). They appear top be people who like(d) the D20 system, but not D&D 4th Ed. They are now in the situation that the old RQ players were in - they could carry on using d20, but would rather have an "in print" and "supported" system that meets their needs.
As for me, I still think MRQ's biggest failing is that it is a "generic" ruleset that defaults to Glorantha except when it doesn't.