S'mon said:
argo said:
I'm going to have to disagree with you here Smon. Conan defanetly had more than 10 levels under his belt by the end of his career (espically if you grant me my conceit that the average level for a recruit soldier or guardsman is 3 instead of 1).
I'm using that myself, that a typical experienced guardsman is 3rd level with ca 21-27 hp.
Well, what I was saying is that a recruit=3 experienced=4 and vetran/sergeant=5.
The problem though is that in 3e (& Conan RAW) it's very easy for a high level fighter to go up to several 3rd levellers, power attack & cleave, and kill everyone within reach with a single blow.
I never said that a high level character can't kill low level characters by the busshel. Mooks exist to be killed. I simply said that if those severall mooks have a score or two of friends along for the ride that eventually that 20th level character
will go down (sooner if the mooks use good tactics). That is a major difference from DnD where a level 20 anything can reasonably expect to be virtually immune to the efforts of level 3 anythings.
The Conan system's defense bonuses & armour DRs seem to largely negate the effects of the low Massive Damage Check; the 3rd leveller is unlikely ever to do enough damage past Conan's DR to provoke one.
It depends on the situation but I don't think it unreasonable that many guard-types you might find would be equiped with poleaxes, warhammers, bills or bardiches which should give them a prety good chance of penetrating all but the heaviest armor (and in Conan, unlike dnd, if you want to walk around wearing heavy armor you better have a reason for it). And don't forget that a crit with many martial weapons has a darn good chance of forcing a massive damage check regardless of armor worn.
This works in reverse too. A soldier or guard is one of the people who has a good reason to stand around all day in medium or heavy armor (mail haubrek + steel cap = DR 7) and unless your PC's come prepared to crack armor then that DR can increase their lifespan by a suprising ammount.
OGL Conan lowers hp gain after 10th, IMO you also need to lower BAB increase if you want to maintain the idea that Conan was 20th level; perhaps the Epic Level Rules 1/2 would work. Limiting Power Attack would also help a lot, maybe to a maximum of 5 off BAB +5/+10 to damage.
But it is the fact that BAB keeps esclating, while HD does not, that makes Conan more deadly than stock dnd. Once you pass level 10 or so the focus of your combat tactics shifts away from average damage per round and towards forcing massive damage checks (or, conversely, avoiding massive damage saves) and it is the excess BAB that lets them do that.
At any rate, that is just how things seems to have shaken out in my games so far. Of course I don't expect my players to do a whole lot of adventuring at 20th level, 20 is more the capstone of a career than the start of it, but I don't really see a need to try and compress the range of experience into 10 levels either. 12-15 level PC's boldly striding across the landscape while 3-6 level bandits and mercaneries look on in awe seems very appropriate to the Hyborian age, IMHO.
Later.