Okay, name a ship that can do that...
Hermes - 18 dice of vanilla, but outside of your range... and 6 dice of SAP/Precise, slow loading admittedly. Plus six dice of AP from the three T-bolts (six more dice of vanilla if you feel like braving the AF). No shield but has interceptor and jump engine.
Sho'Kos - 6 dice of beam, 12 dice of vanilla, 24 dice of weak... and dodge 5+ on six separate targets... pretty good match.
Hermes - 12 dice of AP/DD, 18 dice of twl
Kutai - 12 dice of AP/DD, 12 dice of Twl/DD, 6 dice of Twl/DD aft to boot...
Bluestars - 12 dice of Accurate/AP/DD on 3+ dodge ships.
no brakiri patrol so eh...
Sunhawk blows...
Anyway... lots of ships can match that concentration of firepower is the point... and manipulate the range or damage better in a lot of ways due to shield being a set value rather than a % of shots blocked. Many don't have the side guns to the same level, but don't have to go to range eight to get their front guns into the fight to start with.
Chris is right, in that he swarms which we've generally agreed works, and with the abbai in particular is sound as the Tiraca/Bisaria is very good, not exceptional, but very good. I find it interesting that the Shyarie and Marata are working for him as well as they are... and to a lesser degree the Lakara. Sounds like he did a good job.
Be interested in seeing if the Milani would work as well for him... we sometimes track the dice to see if hull point would have mattered. It matters more nowadays since the lack of intereceptor... but still.
Ripple