alex_greene
Guest
Gamesmaster, when an unscrupulous NPC uses Influence skill, or a spell such as Dominate, and uses it on one of the Adventurers, how do you rule the use of compulsion?
The Adventurer has a choice: refuse, resist with a Persistence or Resilience roll, or comply without resistance. Either way, the Adventurer who is compelled must act according to the direction of the one who successfully applied Influence or Dominate.
If the Adventurer refuses, you as Gamesmaster may rule that the Persistence roll is an automatic success. This option applies if the Adventurer is faced with an attempt to coerce him into doing something that is against his personal moral code, is inappropriately homicidal or clearly self-damaging or suicidal, including self-humiliation. Spend one Hero Point, earn one free Improvement Roll, and move on.
If the Adventurer attempts resistance, and waives the option above, failure on the Persistence roll means that the Adventurer must act according to the compulsion - turn and strike at a friend, divulge a desired secret or just cease fighting and surrender. However, at end-of-session bookkeeping the Adventurer has earned two free Improvement Rolls; one free Improvement Roll if the roll succeeds.
If the Adventurer complies with the action, he performs the required action - and automatically earns one free Improvement Roll.
What do you think? Also, what do you think of party members attempting to use Influence and Dominate on one another, outside of the context of a party leader giving an order to a subordinate party member?
The Adventurer has a choice: refuse, resist with a Persistence or Resilience roll, or comply without resistance. Either way, the Adventurer who is compelled must act according to the direction of the one who successfully applied Influence or Dominate.
If the Adventurer refuses, you as Gamesmaster may rule that the Persistence roll is an automatic success. This option applies if the Adventurer is faced with an attempt to coerce him into doing something that is against his personal moral code, is inappropriately homicidal or clearly self-damaging or suicidal, including self-humiliation. Spend one Hero Point, earn one free Improvement Roll, and move on.
If the Adventurer attempts resistance, and waives the option above, failure on the Persistence roll means that the Adventurer must act according to the compulsion - turn and strike at a friend, divulge a desired secret or just cease fighting and surrender. However, at end-of-session bookkeeping the Adventurer has earned two free Improvement Rolls; one free Improvement Roll if the roll succeeds.
If the Adventurer complies with the action, he performs the required action - and automatically earns one free Improvement Roll.
What do you think? Also, what do you think of party members attempting to use Influence and Dominate on one another, outside of the context of a party leader giving an order to a subordinate party member?