Gaim - what have you done?

msprange said:
animus said:
It's a shame we won't know the new rules and changes before the end of the miniature production!

We won't be massively changing things so people have to get all new fleets - the Gaim will still look, feel and smell like Gaim. We are just taking the edge of some of the nastier combinations.

I saw a note that the new fleet list would be in S&P soon? Do you have any idea when that might be? I have to confess I wish we knew what changes were so I could make that last minute purchase if necessary ;-).

Cheers, Gary
 
I don't want to reveal too much. As Matt said it's a toning down of the ships most open to abuse.

The worst offenders are the skirmish queen, the carrier and the assault ship.

Multiple queens will become less of an option as well.
 
I never found the assault ship all that bad given that it doesn't have a carrier value so can't launch huge waves of breaching pods at one time. JMO though... Not sure why the carrier is all that horrible given the idea that you can only get a max of 4 fighters in stem contact at any one time. With that few attacks it really doesn't matter how many of them you have coming at you since even remotely decent AF will mean most of it's probably going to be negated. Again, JMO...

msprange said:
And it will be worth picking up the Gunship. . .

And it will be nice to have a reason to field the gunship. As it is now it's pretty pathetic even if you wanted to play a balanced fleet. Great model, but really useless IMO.

Any chance for a War level ship entry such as maybe a Battle Hive? We don't have to worry about new models so this would be a good chance to address the lack of one in the fleet. Pretty please?

Cheers, Gary
 
silashand said:
Not sure why the carrier is all that horrible

On its own, not so bad. In multiples, horrible.

And one of the repeated complaints was that it was better than the Poseidon, but at raid level.
 
animus said:
I thought you can have more than 4 fighters on a ship - even at stem distance.

Using normal fighter attacks, yes. I was referring to the suicide fighter attacks. The normal Gaim fighter attack is pretty pathetic as I've noticed. No special abilities and one shot each. Against low hull value ships they may be okay, but at Hull 5 & 6 they are a joke usually.

As for being better than a Poseidon, hell, the Gaim are *insects*. They *should* outnumber the enemy at almost every turn. Sorry, but I have no sympathy for any EA players out there as they have more than enough options to compensate for the Gaim abilities. JMO though...

I just hope this "update" isn't just an excuse to nerf what some people don't like. I have hopes, but admittedly they are reserved.

Cheers, Gary
 
Until the recent ruling, it was played as base contact by many players, which allowed 6-7 fighters to attack.

Even at 4 to a stem, there are races and ships that do not possess the anti-fighter to cope.
 
Greg Smith said:
Until the recent ruling, it was played as base contact by many players, which allowed 6-7 fighters to attack.

Even at 4 to a stem, there are races and ships that do not possess the anti-fighter to cope.

Using an incorrect interpretation of how to play a rule is hardly a good reason to justify changing something else to compensate ;-).

As I said, normal Gaim fighter attacks are pathetically weak as they possess no special traits. Those races without AF usually have other traits to compensate such as dodge.

Cheers, Gary
 
silashand said:
Using an incorrect interpretation of how to play a rule is hardly a good reason to justify changing something else to compensate ;-).

There was no correct or incorrect way. Until recently there was no ruling. In fact it was played as base contact at Mongoose's E/C War event under the watchful eye of the game's designer and at least three playtesters, including myself.

Gaim fighter attacks are weak, I agree, but their suicide attacks are far from being so - which is where the base/stem arguement comes in.
 
Greg Smith said:
There was no correct or incorrect way.

My point was that now that the correct way is known, using people's complaints over the previously used method to justify changing it *now* is flawed logic.

Gaim fighter attacks are weak, I agree, but their suicide attacks are far from being so - which is where the base/stem arguement comes in.

Which is why I'm saying now that there *is* a clarification re: suicide fighters, and the updated rule is considerably less powerful or abusive than what people were complaining about, what exactly is the problem? For the vast majority of the time I've played the Gaim I've used the 4 per stem method and I can say categorically they are hardly unbalanced when using this method. If anything they are slightly underpowered against most fleets due to the amount of AF they can dish out.

Cheers, Gary
 
silashand said:
Which is why I'm saying now that there *is* a clarification re: suicide fighters, and the updated rule is considerably less powerful or abusive than what people were complaining about, what exactly is the problem?

You are probably right.

For the vast majority of the time I've played the Gaim I've used the 4 per stem method and I can say categorically they are hardly unbalanced when using this method. If anything they are slightly underpowered against most fleets due to the amount of AF they can dish out.

I'd would have to disagree with you on the 'most' part. Anything above anti-fighter 2 is fairly rare. And there are plenty of ships with no AF at all.

But this is something that needs playtesting. :)
 
If you dont have the models I would tell you to sod off if you can not be bothered to buy the models for the Empire you wish to play then I have no interest in playing people like that.

As for the comment of there being "too many" thats not my problem either it's upto mongoose to package there product. You know what you have when you read the fleet list. Thus if you can not aford all the fighters you shouldn't use that Empire.

Am also not bothered about this hole EA Vs carrier moanning.

I dont think the fighters are an issue it's the extra assaulting breach pod rules that annoy me about them. And if you combine them with Other leage worlds for Maximum affect then it's a nasty combination. But hay I always say if you need allies you not a good general...
 
With Mongoose stopping model production your "no chits" policy won't hold up.

I was actually wondering/hoping if there is some posted rule about fighters proxity to ships. It is a rule I've wanted for a while since scale is non-existant and base sizes vary so much.
 
animus said:
With Mongoose stopping model production your "no chits" policy won't hold up.

I was actually wondering/hoping if there is some posted rule about fighters proxity to ships. It is a rule I've wanted for a while since scale is non-existant and base sizes vary so much.

My policy works in my corner of the world so ner :P

theres quiet alot of things want addressing but o well.
 
Back
Top