Gaim-simple solution to reballance

Voronesh said:
2nd_ed_hiffano said:
Voronesh said:
Taking something powerful to counter something powerful. Good idea, if both are the same its turns into a moot point though. How do you beat superman as a standard human? Simply take superman as an ally :S. Not really.



And some people seem to have a short memory span. FACT. Sorry couldn't resist. Minbari were once so powerful at battle to war, theyd have goods odds on their sides, switch back to skirmish or patrol, a Minari player didnt even need to play the game, odds stacked against him. Fleets should be balanced at every lvl, or at least at those they have ships at.

And to top it off. The larger the game gets, the.....ughh nothing changes for ISA, until you get Armageddon. 1 War points gets me 8 Shuukas. Take a VCD PLEASE. Youre begging to lose it to my breaching pods. Take any WS, it wont get dodge, and AA is useless against 2 AD photon bombs.

Ignoring a problem doesnt solve it. And thats what your doing. And since when did tapletop games stop being competitive and fair? ACTA once had tourney rules just for that. 2e isnt a free letter to forget all that.




Well it does make the broken (at least the Shuuka) at tourneys. And that WILL turn ACTA into a nontourney game.

but acta ISN'T just a fracking tourney game, you seem oblivious to this fact, and seem determined that the gaim are broken because of one fleet they can beat on one scenario, you are being incredibly small minded and just coming across now as a whiny bitch. May i say, very few fleets can beat the isa on blockade run, well heck, the isa are broken as well, better re-stat them!


When did i say, that i play ISA, Actually i dont. And when did we start with namecalling? I was simply returning a favor. Now i dont want to take the high ground here, but i suggest you check your emotional state on how worked up over this or other things you actually are. Then reply and try to keep the immaturities out. I simply dont play campaigns, why because i dont have the time for it. Or rather not the motivation to take 3 years to finish a single campaign. Thats why i go for oneshots, oh and by the way i play Narn. So now you know something about me, now you have the right to judge me. Before? The "whiny ISA player" doesnt exist. Im not whiny, i could show you lots of Abbai fleets that do not stand a chance against Gaim, or some Vorlons out there too.

And to be exact, i could call you an ignorant tounrey hater, and campaignhuggin maniac. Now i guess that isnt actually true. And thats why i actually wont (even though i kinda just did, i know).

And a single VCD against Shuukas youre right. But then I would have 12 Shuukas? Hrmm thats 72 fighter bases and 40+ Breaching pods. Dunno how you would kill them with a single VCD. This is a simply example of swarm vs. big ship, basically something most people regard while looking at the ini system a rather bad thing. the photon bombs i would reserve for those pesky WS of any type (which are just target practice for them)


And Burger continueally stating that taking definietly powerful ships is ofc a good choice against powerful ships.

would you prefer.

ok your'e right, by continually stating the same fact in a different way invalidates all other arguments, huzzah, lets re-design the gaim
 
2nd_ed_hiffano said:
as ISA I would ALWAYS look to take a G'Karith as an Ally, the whitestars apparant main weakness isit's inability to avoid fighters
Agreed, now that ISA has little need for a scout (beam can't be redirected, and WS has its own scout anyway), I'd go for a fighter-clearance e-mine ally too.
 
2nd_ed_hiffano said:
Voronesh said:
2nd_ed_hiffano said:
but acta ISN'T just a fracking tourney game, you seem oblivious to this fact, and seem determined that the gaim are broken because of one fleet they can beat on one scenario, you are being incredibly small minded and just coming across now as a whiny bitch. May i say, very few fleets can beat the isa on blockade run, well heck, the isa are broken as well, better re-stat them!


When did i say, that i play ISA, Actually i dont. And when did we start with namecalling? I was simply returning a favor. Now i dont want to take the high ground here, but i suggest you check your emotional state on how worked up over this or other things you actually are. Then reply and try to keep the immaturities out. I simply dont play campaigns, why because i dont have the time for it. Or rather not the motivation to take 3 years to finish a single campaign. Thats why i go for oneshots, oh and by the way i play Narn. So now you know something about me, now you have the right to judge me. Before? The "whiny ISA player" doesnt exist. Im not whiny, i could show you lots of Abbai fleets that do not stand a chance against Gaim, or some Vorlons out there too.

And to be exact, i could call you an ignorant tounrey hater, and campaignhuggin maniac. Now i guess that isnt actually true. And thats why i actually wont (even though i kinda just did, i know).

And a single VCD against Shuukas youre right. But then I would have 12 Shuukas? Hrmm thats 72 fighter bases and 40+ Breaching pods. Dunno how you would kill them with a single VCD. This is a simply example of swarm vs. big ship, basically something most people regard while looking at the ini system a rather bad thing. the photon bombs i would reserve for those pesky WS of any type (which are just target practice for them)


And Burger continueally stating that taking definietly powerful ships is ofc a good choice against powerful ships.

would you prefer.

ok your'e right, by continually stating the same fact in a different way invalidates all other arguments, huzzah, lets re-design the gaim

And you doing the same invalidates mine? This thread was actually pretty civilized until you came barging in, stating a single batrep for reference to Gaim or actually Shuukas being ok. Dunno.....

Im just bad at not responding sometimes. (And overreacting.... :S)
 
actually, it's more tnaevas argument than yours. many of the things you have credited me with were burger ;-) he knows more than me on the game.. and Gaim... and Maths....

yes i called people whiny bitches, as that is what it is seriously coming across as, the fact you have now stated that you don't play ISA makes your involvement fuzzy and different. And more constuctively, you haven't rehashed the same argument as much as certain other people.

I have posted above as to my view on a WS fleet for tournies, now i haven't done it completely nor reviewed every and all opinions, but i have made a proposal, even though i feel it is irrelevant to an overall fantastic game, that is NOT just a tourney game. that was, and is my key issue. For those people who feel every level most be balanced, i would suggest always playing EA versus EA with the same fleet lists, i think that approach would be a bit boring though
 
Another factor is terrain, I know a lot of tourneys ignore it or have very little, but a planet or couple of asteroid fields add a lot of interest to games. It would reduce the impact of the Gaim's 40" bombs, and give the WS a massive manouvering advantage.
 
Well i guess we gotta chalk it up to a somehwat complicated forum thread structure.......

I apologize for going out of my skin like that, happens a bit too often to me. :S :S.

Like using nukes on people in the Starcraft PCgame who destroyed a lonely group of marines..... ^^.

My involvement with the Gaim and mostly the Shuuka is purely academical, if you can call it that. I simply think that this special ship got a little bit too good.....The full Gaim fleet i never truly consider as all winning. The battle queen and especially the raid gunship seem really well balanced.



Burger said:
Another factor is terrain, I know a lot of tourneys ignore it or have very little, but a planet or couple of asteroid fields add a lot of interest to games. It would reduce the impact of the Gaim's 40" bombs, and give the WS a massive manouvering advantage.

Please consider that i only use Shuukas for reference, and when using the word Gaim i mean a fleet of them, nothing else.
That should still not change too much. Actually it would reduce the are a WS could be in. I simply rate WS being wherever they want to be first turn. A planet will give them that advantage. But the tactic of boosting through a Gaim ship cloud (i just call it that because it sounds nice) would be stopped by the table edge. Gaim have the absolute advantage in the range department there. WS could only turn at 1/4 full speed and fly away, not something that id rate as useful, unless itd get you behind said planet for regenerating.

BTW is Gaim breaching pod speed correct at 8"? Burger your ship viewer rates it at that, just asking if im going by the right numbers?
 
Sorry, it is 8. I was quoting from memory. Tactic should still be valid

All other breaching pods seem to be speed 6. Any reason Gaim are faster?
 
Court Jester said:
inq101 said:
All other breaching pods seem to be speed 6. Any reason Gaim are faster?

They're broken?

:wink:


MhaaaHaaaahaaaa! I love this answer.

We have a Gaim player in our campaign and it has really stired up a bunch of controversy. Yes they are easier to plan for, but already two players have change campaign fleets so they can survive repeated counters with Gaim. And the campaign fleets are being built to counter them and not each other. This seems to indicate that the Gaim are not just tough in "tournamant" games but also in games when you can plan for them.

Are they unbeatable, absolutely not. Do they unbalance our campaign. They definitely do. The Shuka is deployed running along the table edge. They dish out a ton of damage and when they start getting a little damage they start flying off the table edge leaving behind fighters, breaching pods, and manned torpedoes. This doesn't hurt the fleet at all as they are regenerated each turn. By the time the last one exits, they have already done unrepairable damage to the opposing fleet which they have difficulty repairing. So the Gaim keep getting better, everyone else degrades, and still they hasn't been a stand up fight between the Gaim and everyone else.

So what tactic should be used against this tactic? Battles that put them at a disadvantage are just refused so they never get caught with their pants down.

Other than taking this player out behind the woodshed and applying appropriate force, what else can be done?
 
In my opinion sheer brut force should work in stand alone games, take big ships able to dish out a ton of firepower and take a fair bit in return. If his fighters are proving problematic using any wepaon that is out of range may be a good idea. Your own fighters should engage as many of there fighters as possible and just keep your fleet close enough for your ships to protect each other but still are far enough apart to reduce energy mine damage. Gaim ships dont have a ton of secondarys so keeping a ship or two in hyperspace so you can jump out on their rear arcs. Narn and earth are pretty good to use as they can use the tactics given and because they have a fair few ships that can take a hell of a beating and survive (Omega's and G'quans).

Hopefully that helps for someone if not your specific problem.

Knight of ne :D
 
Thanks for the post, additional information is always welcome (especially if its support ones own position :D).

Shuukas are a serious problem, is your campaign player using them ALOT, or is he also using the other ships, which i generally find alot more balanced in comparison?

Knights:
Gaim dont have a rear arc, so no jumping in there, which leads directly to BPs. Breaching pods can make short work with most big ships, unless its fast or unboardable. And 6" is quite a bit of space.... :S
 
I would suggest picking a ship and firing everything you have at it. With a little luck you'll destroy it in a single round of firing, and then you can retreat before damage stacks up on your own ships. Higher priority ships might be better for this, since they can soak more damage and tend to have longer range
 
stryve said:
I would suggest picking a ship and firing everything you have at it. With a little luck you'll destroy it in a single round of firing, and then you can retreat before damage stacks up on your own ships. Higher priority ships might be better for this, since they can soak more damage and tend to have longer range

Unfortunately, to get this kind of firepower on them requires moving towrads them in most situations so you would either have to open a gate andd give them a round of free shooting and missiling, or turn around (not easy as most ships with this kind of firepower have fewer turns, are lumbering, and don't have great speed.

As to the type of ship, Shukas are the dominant one, but others have seen the table. As I've said, I'm pretty sure I can beat them in individual games, but doing so would probably cost me the campaign as winning the scenario would damage my fleet more than his. However, Friday I plan on trying it out again.

We still need a lot more games to claim "they are broken", but I will say they are a major concern and have change the way everyone plans their fleets. There is even talk (started by myself) of alternating turns where we refuse the battle when he attacks for a turn or two giving up ground, and then everyone jumping him at once on the following turn forcing him to allocate his points thinnly. But that just reeks. I mean, if we have to resort to team attacking him on multiple strategic targets in order to win against him, then its a sign that there is a problem.
 
Skipper, what fleet do you play? If you tell us what fleets are been used it woould help a great deal.

Voronesh- damn i forgot about gaim breaching pods and there stupid 8'' speed.

Knight of ne :D
 
hang on, have I misunderstood? if his Shuukas all leave the table leaving only fighters and boarding pods, doesn't he automatically loose that battle? and the fighters won't carry on alone to do damage, or has this been changed? Fleet carrier does make them tougher in campaigns, but if he keeps retreating, he'll loose all his targets?!
as for boarding pods, I guess they doak up your secondary fire, at least most secondary is as far as their move meaning they should always take one round of fire!
 
2nd_ed_hiffano said:
hang on, have I misunderstood? if his Shuukas all leave the table leaving only fighters and boarding pods, doesn't he automatically loose that battle? and the fighters won't carry on alone to do damage, or has this been changed? Fleet carrier does make them tougher in campaigns, but if he keeps retreating, he'll loose all his targets?!
as for boarding pods, I guess they doak up your secondary fire, at least most secondary is as far as their move meaning they should always take one round of fire!

hmm it would depend on the scenario - if can capture ships - he will get a load of VP - maybe enough to cancel out that lost from retreating ships? I don't think many scenarios say you loose if you have no more ships - but have a turn length. With the Gaim getting complete replacements for their drones every turn they can prob even afford to loose targets as prob not actually having to spend much rr if any in reparing and the 1 Xp for turning up may cover that? You only get 1/4 vic points for withdraw and 5 vp for holding the table - so this is a viable if nasty tactic?
 
One player changed from Minbari to Drahk, I've changed from Abbai to Minbari (I think I have an angle), we have a shadow player and a psicorp player. The last two are newbies (thats why I went Abbai to start with, I figured I'd be the punching bag to let them cut their teeth) and have limited experience.

No, leaving the field of battle in waves keeps the fleet alive and working. As you slowly attempt to work up his line, injured ships depart and the good ones remain. Its still a loosing proposition in the long run.

As Abbai I was too slow and short ranged to do much damage.
 
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