There's been a number of fuel-based questions floating around, and I've always been kinda curious about understanding some things better.
For MGT, the hydrogen fuel is used to power the fusion reactors, but mostly its there to be pumped out into space to create a "pocket universe" that the ship travels in jump space, slowly dissapating until it reaches its destination.
For this you can use either refined or unrefined fuel. Refined fuel being, of course, pure hydrogen stored in a pressurized, liquid form. Unrefined fuel can be collected either from the atmosphere of a gas giant or in liquid form from an ocean (and a few other ways, but lets leave it at that).
So, the fuel purification will filter out the unrefined fuel and store the purified fuel. I'm assuming that any impurities are pumped out into space or ejected in some way. But if you have to filter out impurities (say helium, particulate matter, other gases), wouldn't your total volume of fuel be potentially decreased by the amount you collected? Say you pumped in 100Dtons of water from the ocean into your tanks and you had a fuel purification system that can process 40Dtons/day. That means its going to take you 2.5 days to turn your water into refined hydrogen. But in theory you should lose mass in the purification process. I've yet to find any rule that ever accounted for this in the various versions of Traveller.
So I'm assuming a couple of hand-wavium passes are taking place. First there must be multiple fuel tanks inside your ship to allow you to filter the fuel effeciently. Which would make sense on damage rolls where you only lost a percentage of your fuel since you have multiple tanks (like aircraft do). The other thing is that the fuel purification process is a 1 to 1 ratio of unrefined being converted to refined. From a game playing aspect that makes sense - it's simple, there's no interpretation required for anything.
I guess it would be nice to have little "notes" in the margin, much like the GURPS books that called out these issues to answer the question(s) of this type.
For MGT, the hydrogen fuel is used to power the fusion reactors, but mostly its there to be pumped out into space to create a "pocket universe" that the ship travels in jump space, slowly dissapating until it reaches its destination.
For this you can use either refined or unrefined fuel. Refined fuel being, of course, pure hydrogen stored in a pressurized, liquid form. Unrefined fuel can be collected either from the atmosphere of a gas giant or in liquid form from an ocean (and a few other ways, but lets leave it at that).
So, the fuel purification will filter out the unrefined fuel and store the purified fuel. I'm assuming that any impurities are pumped out into space or ejected in some way. But if you have to filter out impurities (say helium, particulate matter, other gases), wouldn't your total volume of fuel be potentially decreased by the amount you collected? Say you pumped in 100Dtons of water from the ocean into your tanks and you had a fuel purification system that can process 40Dtons/day. That means its going to take you 2.5 days to turn your water into refined hydrogen. But in theory you should lose mass in the purification process. I've yet to find any rule that ever accounted for this in the various versions of Traveller.
So I'm assuming a couple of hand-wavium passes are taking place. First there must be multiple fuel tanks inside your ship to allow you to filter the fuel effeciently. Which would make sense on damage rolls where you only lost a percentage of your fuel since you have multiple tanks (like aircraft do). The other thing is that the fuel purification process is a 1 to 1 ratio of unrefined being converted to refined. From a game playing aspect that makes sense - it's simple, there's no interpretation required for anything.
I guess it would be nice to have little "notes" in the margin, much like the GURPS books that called out these issues to answer the question(s) of this type.