I would say it depends on the world and the application.keravon said:I'm struggling to find any info in the core rule book on Vehicle fuel. Cost and type.
Hydrogen is more difficult to store than liquid hydrocarbons. It requires cryogenic storage, hydrides, or high pressure tanks. Hydrogen molecules are tiny, and tend to diffuse through a lot of materials that are otherwise gas-tight, and reacts with some metals; for example, it dissolves into iron and most steels. It also has a wider range of explosive mix percentages in air. In short, it requires a lot more special handling.AnotherDilbert said:. . .
A vehicle carried on a spacecraft would likely use hydrogen or batteries, rather than difficult to source hydrocarbons.
I can't find the article, but years ago I read an excellent argument about how superconducting batteries (which likely possess highest energy density possible with a battery) are limited to having an energy density of no more than an equal volume of gasoline due to magnetic stress on the material. Given that a good internal combustion engine has an efficiency of 33% and electrically powered devices have an efficiency of more like 80%, that effectively gives you, at most 2.4 times the range of gasoline, which is awesome for low power applications like personal devices, but still fairly limiting for vehicles. In contrast, small fusion reactors offer would not require additional fuel for months or years.steve98052 said:Ultra-tech batteries have such high energy density that fusion is only needed for heavy vehicles like grav tanks. RTGs are great for long endurance but modest power requirements.
That's a reasonable guess for the limits of batteries constrained by real physics. And some things in Traveller do try to follow real science. But there's a lot of super-science* in Traveller too, and devices like the backpack powered laser rifle are well into super-science battery territory. If we can allow for laser weapons that can get 40 or 50 shots out of a backpack battery, we can allow battery-powered vehicles with fairly long endurance too.heron61 said:. . . I read an excellent argument about how superconducting batteries (which likely possess highest energy density possible with a battery) are limited to having an energy density of no more than an equal volume of gasoline due to magnetic stress on the material. Given that a good internal combustion engine has an efficiency of 33% and electrically powered devices have an efficiency of more like 80%, that effectively gives you, at most 2.4 times the range of gasoline, which is awesome for low power applications like personal devices, but still fairly limiting for vehicles. In contrast, small fusion reactors offer would not require additional fuel for months or years.
Is that actually true? I can easily see the problem if laser weapons used continuous beams, but I've always assumed they fired very short pulses. From what I've seen able to find, 10 kilojoules would be a pretty lethal laser pulse, and there are 3.6 megajoules in one kilowatt hour, and gasoline is well higher than that. Roughing out the numbers, and allowing for inefficiency and overkill. If each shot uses 72 kilojoules, then a 1 kWh/kg battery (which is definitely possible) can hold 500 shots. Honestly, this is saying to me that a laser rifle won't need a backpack to hold 100 shots, but could instead use an integral battery.steve98052 said:But there's a lot of super-science* in Traveller too, and devices like the backpack powered laser rifle are well into super-science battery territory. If we can allow for laser weapons that can get 40 or 50 shots out of a backpack battery, we can allow battery-powered vehicles with fairly long endurance too.
Definitely.And as I've mentioned, RTGs are ideal for really long endurance at moderate power levels. With nuclear damper box technology (TL12), RTGs are really useful power sources. Fusion is great, but not always necessary.