Tom Kalbfus said:
GypsyComet said:
Then FTL Comm would be a reality.
The more reality moves past the assumptions of Traveller's setting, the more likely people will finally realize that it is Period SF and stop trying to treat it like up-to-the-second Hard SF. You don't see people trying to "fix" superhero settings, or two-fisted Pulp, or Steampunk, or wacky Post Apocalypse settings. Charted Space is just like those, and the sooner some people realize it the happier the rest of us will be.
Which part of reality moved past Traveller assumptions? We don't have FTL starships yet, so what part of Traveller needs updating?
We have a parallel topic that claims the term "High Guard" is obsolete because the Traveller assumption that gas giants are typically in the outer system is, so far, not proving out. This is EXACTLY what I'm talking about, and what others talk about when they call out the rampant negativity. "Oh look, Traveller's assumptions are wrong again, therefore Traveller sucks and needs to be changed". Real world advances in the medical field and in computers have been leading to the same calls for decades. "The TL chart is screwed up, they should change it."
NO.
If you want to work up your own setting, go right ahead, but
Charted Space is firmly set in the universe as the 50s, 60s and 70s knew it, and any advances in knowledge that threaten the
setting's basic workings should be ignored.
Prime recent example: Gas giants in the habitable zone probably can't develop life-bearing worlds because their radiation belts would sterilize any worldlet that didn't have an improbably strong magnetic field of its own. The same goes for the idea of worlds close in to a red dwarf, as was being described
just the week before by another source as the way to have a huge number of habitable worlds in one system.
Some of our advances in knowledge actually help the setting, or answer some of its internal questions. Rogue planets and Brown Dwarf stars are an example of this for Charted Space, but at the same time do grievous damage to the 2300AD setting.
Some advances are neutral, such as the stellar population updates that led to the TNE star table changes and gave us more worlds that could keep their shirtsleeve environments when looked at with the advanced detail mechanics.
The answer is simple.
Every time something pops up in the news, or some source that, mysteriously, only you have access to, or in a technical paper, that sets Traveller-related alarm bells off in your head,
recognize that it will not affect the OTU because it will be ignored,
decide for yourself whether it will affect
your personal game, and
understand that any attempts to conflate the two will just get you labeled as a mannerless grouse or worse.