Rurik said:I think the whole problem is that the attacks are indeed 'free'. If we charge money for taking these attacks players will be less likely to abuse the system.
Say attacking someone moving past you costs 100 silver - unless you are engaged with someone else, in which case it costs 250 silver, and the person you are facing may take an attack on you for 150 silver. Wouldn't that simplify things?
Alternatively, you could have the Players pay you the GM in real world money for these used-to-be-free attacks. Though if going with this method I think the costs should be based on the US dollar, or else the exchange rate would kill me.
So if two people are engaged they can attack each other for free, but must pay if they attack anyone else?
Maybe we can pay a fixed monthy fee to put certain ppeople into our "attacking circle". Y'know, a "Friends & Family" plan, 'cuz you always hurt the ones you love.