Supplement Four
Mongoose
Do you ever force your PCs to multiclass, even if the player doesn't want to go that way?
I will, in my upcoming campaign. I'll look at where their experience was gained and go that route.
For example, let's say a character starts the game as a Pirate class--a 1st level Pirate. During the first adventure, there's a mutiny (the GM kicking off the game with a bang), and to make matters worse, the ship stumbles into a storm during the fighting.
The character earns enough XP to make level 2.
As a GM, I look at this and restrict the character to only growing into a 2nd level pirate as his experience led him in no other direction.
Even if the player wants to multi-class. (I may consider an argument to multiclass into a Pirate/Soldier, but I defintely cannot see multiclassing into a Pirate/Thief or Pirate/Borderer or anything like that.)
Now, the campaign continues into part II. The second adventure begins with the character washed up on the beach of an island. Some Picts find the half drowned 2nd level Pirate, but to his surprise, they befriend him.
The character lives among the Picts. As there's always trouble in paradise, though, the rival Picts on the other side of the island attack, and our Pirate character helps his new tribe out, fighting the enemy.
After a while and a few adventures such as this with his new Pict family, the Pirate 2 gains enough XP to become a 3rd level character.
But, can he take that new level as a Pirate 3? I say, "No." You've got to look at where the experience was gained. This guy has lived among his Pict buddies for a while, learning thier ways, fighting with them, eating with them, probably boinking their women.
Here's where I'd force a multiclass on the character. He's become a Pirate 2 / Barbarian 1.
I wouldn't allow him to become Pirate 3 because he didn't do any "pirate stuff" that level.
(And, again, depending on the scenario, I would entertain an argument for a Pirate/Soldier instead of a Pirate/Barbarian, if the player preferes.)
What about you? Do you run your games this way? Or, do you allow your players to build their characters any way they want regardless of what happens in the game?
I will, in my upcoming campaign. I'll look at where their experience was gained and go that route.
For example, let's say a character starts the game as a Pirate class--a 1st level Pirate. During the first adventure, there's a mutiny (the GM kicking off the game with a bang), and to make matters worse, the ship stumbles into a storm during the fighting.
The character earns enough XP to make level 2.
As a GM, I look at this and restrict the character to only growing into a 2nd level pirate as his experience led him in no other direction.
Even if the player wants to multi-class. (I may consider an argument to multiclass into a Pirate/Soldier, but I defintely cannot see multiclassing into a Pirate/Thief or Pirate/Borderer or anything like that.)
Now, the campaign continues into part II. The second adventure begins with the character washed up on the beach of an island. Some Picts find the half drowned 2nd level Pirate, but to his surprise, they befriend him.
The character lives among the Picts. As there's always trouble in paradise, though, the rival Picts on the other side of the island attack, and our Pirate character helps his new tribe out, fighting the enemy.
After a while and a few adventures such as this with his new Pict family, the Pirate 2 gains enough XP to become a 3rd level character.
But, can he take that new level as a Pirate 3? I say, "No." You've got to look at where the experience was gained. This guy has lived among his Pict buddies for a while, learning thier ways, fighting with them, eating with them, probably boinking their women.
Here's where I'd force a multiclass on the character. He's become a Pirate 2 / Barbarian 1.
I wouldn't allow him to become Pirate 3 because he didn't do any "pirate stuff" that level.
(And, again, depending on the scenario, I would entertain an argument for a Pirate/Soldier instead of a Pirate/Barbarian, if the player preferes.)
What about you? Do you run your games this way? Or, do you allow your players to build their characters any way they want regardless of what happens in the game?