hiffano said:am i the only person who doesn't like the carrier?
Triggy said:This arguament is in general something we are making sure to look at thoroughly. Gaim need to be both able to win and lose against every fleet in the book - emines are generally too good against ships/fighters with Dodge but low AD attacks (e.g. Klikkitaks) and emines are very poor vs GEG. The saving grace for Gaim vs. GEG is that the Klikkitaks have Precise, making them much more likely to be successful.
Either way, we will be doing some serious playtesting.
hiffano said:I played against Gaim with a drakh fleet at the Earth Centauri weekend. I lost quite heavily, in fact the scenario was a looser from turn 1. That said, I was able to take out 2 of his ships, and would "probably" have taken out 2 more on the next turn. However it was a mothership doing the damage, the rest of my fleet was already boarded by numerous marines.
the mines of the Gaim are pretty worthless against a lot of Drakh ships, but the drakh lack of fighters is a major weakness when facing swarms of crewed missiles and breaching pods. The mothership will probably be fine as its 24 troops keep it safe from all but the most concentrated boarding efforts, but it isn't a ship that sees much action!
Davesaint said:The Carrier gives you 2 battle points worth of ships for 1 battle point worth of cost. I still don't get why the Battle level crusier gets a huge hanger as well. At 5 Raid, a Carrier, the Battle level crusier, and 2 additional HR to go with the 2 LR and 3 additional HR you can carry in the hangers is pretty rough.
Dave
Yes they can, this was rulesmastered a long time ago. No reason to see it has changed for 2e...CZuschlag said:Worth noting: the one ad thing about a Carrier's Worth of Raiders versus a Carrier and its Raiders is that the Carrier's Worth of Raiders can squadron up to form an 8-die beam salvo, the Raiders from a Carrier can't.
Huh? Tournaments only allow one ship with HH? Or was this a rule specific to that one tourney?CZuschlag said:Pity it isn't tournament-legal as it has two Huge Hangars ships in it (remember, the Ria'vash is Huge Hangars 1).
CZuschlag said:FWIW: Davesaint has just posted one flavor of my current favorite Drakh 5-Raid fleet.
At 5 Raid, a Carrier, the Battle level crusier, and 2 additional HR to go with the 2 LR and 3 additional HR you can carry in the hangers is pretty rough.
katadder said:Davesaint said:The Carrier gives you 2 battle points worth of ships for 1 battle point worth of cost. I still don't get why the Battle level crusier gets a huge hanger as well. At 5 Raid, a Carrier, the Battle level crusier, and 2 additional HR to go with the 2 LR and 3 additional HR you can carry in the hangers is pretty rough.
Dave
the carrier is not worth a battle level ship though, only about raid level tops as it has low hull and few weapons.
Burger said:I'm pretty sure Matt said that as long as you declare your raiders to be squadroned at the start of the game, you can launch them and they will come out squadroned. As long as you don't go outside 6" of course. So make sure to launch the entire squadron before pelting away. Unfortunately the thread seems to have been deleted in the Great Forum Purge.
katadder said:Burger said:I'm pretty sure Matt said that as long as you declare your raiders to be squadroned at the start of the game, you can launch them and they will come out squadroned. As long as you don't go outside 6" of course. So make sure to launch the entire squadron before pelting away. Unfortunately the thread seems to have been deleted in the Great Forum Purge.
yep am sure he ruled that too. in fact in the earth centauri war weekend my mothership was launching its cruiser and 2 light cruisers as a sqaudron.