So you're building a ship, and you get to the point of determining how much armor to put on her. You read the rules and see that armor is subtracted from the damage rolls of the weapons that hit you. You look at the weapon tables and you pause...
If you take 12 points of armor, you are immune to any laser or missile - anything that might be carried by a civilian craft, for example. If you take radiation shielding, you're even immune to *nuclear* missiles. And a particle accelerator is going to have a pretty tough time, with only above-average hits doing any damage at all.
"Sir, the pirate ship is gaining on us, and he's fired four missiles now. They're sure to hit!"
"Send them a digital raspberry and continue on course at a sedate 1G."
Am I missing something? Is there any way for a 2d6 weapon to even begin to scrub away some of that armor? Or should every single warship, and most frontier traders, have 12 points of armor on them?
If you take 12 points of armor, you are immune to any laser or missile - anything that might be carried by a civilian craft, for example. If you take radiation shielding, you're even immune to *nuclear* missiles. And a particle accelerator is going to have a pretty tough time, with only above-average hits doing any damage at all.
"Sir, the pirate ship is gaining on us, and he's fired four missiles now. They're sure to hit!"
"Send them a digital raspberry and continue on course at a sedate 1G."
Am I missing something? Is there any way for a 2d6 weapon to even begin to scrub away some of that armor? Or should every single warship, and most frontier traders, have 12 points of armor on them?