Finally the game did happen last saturday, we had to cancel it due time and called it a draw, because the owner of the store wanted to go home. :roll:
When we met, we agreed to try something bigger and took 3Points of War.
My List:
1 Mishakur (because the model is just awsome

)
1 Tirkrit
4 Targrath
2 Ochlavita Ki
4 Jashakar Vi Scouts
His List (as far as my memory is right):
1 Sharlin
2 Lesthan Scouts
1 Morshin Carrier
1 Troligan
4 Torotha
I put the 4 Jashakar together with one Ochlavita in one pentacon and 2 Targrath and the second Ochlavita are the second swadron.
We had a 8' Planet in the middle of the table and some asteroids and 2 small nebulas scattered around the table.
His forces where deployed like this: (from my point of view (left to right)
1 Lesthan (behind the asteroids)
4 Torothas
the Troligan
the Sharlin
the planet
the Morshin
and the other Lesthan behind one of the clouds
The depolyment of my forces:
1 Thagrath
the Mishakur,
the planet (behind it the scout pentacon)
the rest
After the setup I realized I made a terrible mistake, the mishakur is lumbering and the sharlin is directly on the other side of the table.
First turn:
(Initative: me (the only time I had it)
So I decided to close the blast doors of the mishakur, so did the Tragrath on this side of the planet and hoped they would survive the Troligan(which went all power to engines) and the Sharlin, the torothas where out of reach. the rest of my fleet adwanced behind the planet (on the other side of the Sharlin) and tried to get the Morshin and the second scout.
Then the shooting began. I had lowered the stealth ratings of the sharlin and the Morshin, I had also rerolls against the sharlin.
First I shoot with the Targrath. Missles against the Sharlin, i saw it but the missles did only minor dmage. Then it failed to see the troligan so no target for the bolters. (I activated the Targrath first, because I hoped the Mishakur could survive the first enemy ship, and it then has a minor stealth to break) Then the Sharlin fired back at the Mishakur: 18 Hits with the beam, with 8 or 9 Crits (damn), I lost the front arc of the Mishakur, no damage control allowed anymore, running adrift AND a (6-6) Crit, so the mishakur was reduced to a better brick of rock.
On the other side of the planet NO ship succeded in breaking the stealth of the Morshin.
Second Turn:
The Tagrath on the side with the sharlin tried to close to the sharlin, maybe doing some damage before it dies. The rest of my fleet closes to the scout and the Morshin.
His forces closed to the Targrath.
Our fighters meet atop my main fleet. Most of his fighters where ripped apart by my AF Fire or the dogfights. (Supporting Dogfights in 2" is great)
He opened fire with the sharlin and destroyed the Tagrath right away.
My returnfire destoyed the Morshin but I failed to get a lock on on the second scout. (damn stealth rolls)
Third turn.
My fleet continued to go round the planet and got the other scout in their firing arc.
His fleet could do nothing but go round the planet and the got only one Torothas in firing range of one of the Targraths. My fighters went after an other Torotha.
Then I thought this could be my turn, the scout about 10" away of my main fleet, about half the ships could also fire their missles, the stealth rating of the Scout was down by one and I had doulbe rerolls (concentrate fire and scout rerolls (do they stack? we were not quite sure))
BUT.... Only one Targrath managed to break the stealth and did nearly no damage... The fighters instead did some moderate damage to the Torotha
Fourth turn:
In short, I maneufered so I had his scout again in my firing arcs and he had no targets except the scout. I finally managed to destroy his scout (only the Tigrith fired but good rolls on Bolders and Missles).
Fifth turn:
I cept my fleet in a pack and got then into the side of the sharlin, and two torotas had my fleet in arc but about 10" away.
We had to break it here, because the store closed but I think, IF i would see the sharlin, I would have been able to destroy it.
conclusion:
- Sharlins are nasty ships, those 8AD precise Beams are just insane.
- Most of my ships have Hull 5 so races without Minibeams or Beams will have tought times hitting my ships.
- Toruns are nice little fighters, used in swarms they are great, mainly because they cann assist each other in to 2" of a dogfight.
- The Tigrith is a bit better than 2 Tagraths, because of the 5" more on their bolters, but I think a good mix of both is just perfect.
- 4 Scouts against Minbari is a must have, also running the scouts in a pentacon with an oclavita ki is great (scout rolls succed on a 3+ ^^)
- Lumbering is a great disatvantage
- Dilgar are very fast and mobile, compared to the Minbari
- Smelt the dices and get new ones.
Some questions we had during the game:
With the pentacon formation we where not quite sure what was correct:
Movement Phase:
His move
My move, I am using the special rule, skipping my move
His move
My move
or
His move
My move, Using the special rule so he must make a move so
His move (due pentacon)
His move (the normal move)
My move
Also it is not quite clear to me, if i am using the special rule, can I nominate one ship of his which he has to move, or can he select, which ship he will move? Maybe it is clear in english, but his and my english both were a bit rusty so we are not quite sure which is correct.
And repairing crits. If i lost a trait due a crit and i repair this crit, do i get the trait back?
So I think this is one of the longest texts I have written in english since I finished school, so sorry on the mistakes
best regards