With the questions about the re-publishing of the Sector Fleet (i.e. Grand Fleet) being bandied about in the other thread, I went back to the Core rulebook and re-read the specifics on jumps.
Basically jumping into a star system, especially an enemy one, as a fleet is a statistical improbability. Every ship has the standard period that it will exist in it's 'pocket universe', but there is also a random timeframe from 6 to 36hrs that it will stay in jump space. This means that "fleet" jumps, or having large numbers of ships appear is unlikely at best. With the random factor added in, you are going to (most likely) see an invasion fleet start randomly popping into your system. And nobody knows the order that they are gonna appear in.
I had also speculated about the potential of interpenetration of ships jumping into a system and appearing inside of another ship. Well, a re-read of the rules would preclude that (at least that is how I interpret them). Since (technically) ANY object with sufficient mass will yank a ship out of jumpspace if it breaches the 100diameter rule, a ship should (again, in theory) never be able to enter normal space within 100 diameters of the opposing ship. So if you had a 40m long intrasystem freighter poking along and a 25,000 ton cruiser happened to drop out of jump space, it would be a minimum of 400 meters away from the freighter.
Yeah, yeah, I know, I'm not using diameter measurements properly, but since I don't have those, I just used the length as an example.
Comments? Now DFW... don't be shy!
Basically jumping into a star system, especially an enemy one, as a fleet is a statistical improbability. Every ship has the standard period that it will exist in it's 'pocket universe', but there is also a random timeframe from 6 to 36hrs that it will stay in jump space. This means that "fleet" jumps, or having large numbers of ships appear is unlikely at best. With the random factor added in, you are going to (most likely) see an invasion fleet start randomly popping into your system. And nobody knows the order that they are gonna appear in.
I had also speculated about the potential of interpenetration of ships jumping into a system and appearing inside of another ship. Well, a re-read of the rules would preclude that (at least that is how I interpret them). Since (technically) ANY object with sufficient mass will yank a ship out of jumpspace if it breaches the 100diameter rule, a ship should (again, in theory) never be able to enter normal space within 100 diameters of the opposing ship. So if you had a 40m long intrasystem freighter poking along and a 25,000 ton cruiser happened to drop out of jump space, it would be a minimum of 400 meters away from the freighter.
Yeah, yeah, I know, I'm not using diameter measurements properly, but since I don't have those, I just used the length as an example.
Comments? Now DFW... don't be shy!
