Hi,
I got MRQ as soon as I had a chance but so far I have not played or run it. Now I am considering to use it with my (work in progress) home brew campaign setting.
I remember that strength gives a bonus or penalty dice for melee combat damage. In principle I don't have a problem with this but still I can see a possible problem if someone has so low strength that he gets a penalty dice. It can get a bit confusing when you are used to add all the dice together.
Has anyone bumped to this? Has it been a problem? Are there any official or home brew rules to change the bonus/penalty dice to a fixed number?
Thanks!
I got MRQ as soon as I had a chance but so far I have not played or run it. Now I am considering to use it with my (work in progress) home brew campaign setting.
I remember that strength gives a bonus or penalty dice for melee combat damage. In principle I don't have a problem with this but still I can see a possible problem if someone has so low strength that he gets a penalty dice. It can get a bit confusing when you are used to add all the dice together.
Has anyone bumped to this? Has it been a problem? Are there any official or home brew rules to change the bonus/penalty dice to a fixed number?
Thanks!