Fission powerplants

Beastttt

Banded Mongoose
how would you get a power plant 6?
say you are building a 500 ton ship could you use a 1000 ton power 6 as the size for a fission power plant 6
or just double the size of a power plant 6 in a 500 ton ship?
 
Well, let me see if I get where you're coming from (not that I'm an expert on this ;)).

If we take my example from the other thread (500 dt ship, Jump N, Mnvre K, Power N) then I'd need to cross reference 500dt and N on the performance column, which gives me "5". But the Fission version of the plant would have to be rated double that number ("10"), which doesn't exist on the table. So I guess that means I can't have a fission power plant in this case?

It looks like you can only have a fission plant if the initial cross-reference result is 1, 2, or 3 (because then you'd need a fission plant that corresponds to double that - which is 2, 4, or 6 - and you can't get higher than 6).

Is that the problem you found? I'm not entirely sure that makes sense if it's true - I could imagine a fission plant being too big for the ship, but this seems to be off the performance scale, not the size scale. Unless the idea is that the fission plant simply can't put out enough power to run the ship (which seems a bit unlikely)?
 
rje said:
Can you install two power plants to fill the energy requirement?

I hope High Guard will include rules to this effect. Multiple power plants are just too handy to not provide for them. Shouldn't be difficult to calculate fuel use either.
 
I did up a 1200 ton warship
4x 50 ton bay weapons
2x 50 ton screens
8x triple turrets
20 state rooms for a crew of 40
armor 12
2x pinnaces and 2 repair drones
2xZ type power plants to get a power of 6
maneuver 6
Jump 4
and 3 loads of fuel
if it does not go above a 3 it has fuel for 3 yrs or it can run at 6 for 1.5 yrs
and it still has 75 tons for cargo
I could see that scouts ships might want to go this route
or miners
 
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