Lord David the Denied said:I have an idea. A crazy idea.
Eliminate carriers altogether. In place of carriers, buy carrier air groups to use in game as one-off weapons. The planes are deployed on the board at the start of the game, make their attacks, then immediately fly off the nearest table edge to return to the carrier.
No unrealistic carrier vs battleship duels, and you can reduce the cost of the aircraft instead of getting a few flights for a battle point, or however carriers are priced now.
What do you lot think?
As VaS is a bit written toward the abstract anyway (for fast play), that would surely be something to consider. As a slight modification to your suggestion, maybe in some games two game "stages" could be presented and played. In a force with carriers deployed, split the total ships into two groups, one operating as a rear-deployed "carrier force" and one as a forward-deployed "battle force". The carrier-owning player must decide how to use his small destroyers at deployment. Either he then leaves them with the battle force for torpedo attacks in the first stage or assigns some or all to escort the carrier. Only if a carrier's battle force is defeated can the carrier be challenged by an opposing battle force. A new table set up would be done (stage 2 of the game) and the "foxy" carrier has to make a run for it with the "hounds" in pursuit. The carrier can use one air strike in the first "battle force" fight, and can use 1/2 of that again in the final run for its life. This second air attack strength would be modified for any air casualties suffered in their first use. Have I played this? Nope. It just occured to me as a spinoff option to look at. It might be a waste of game time, or possibly though save a side from a total defeat that was in progress. Depending on how many escorting destroyers are assigned to the carrier, a victory-flushed player deciding to pursue the carrier for a clean sweep might get a real bloody nose for his efforts :wink: . If the surviving battle force in pursuit had also owned a carrier, it too gets to send a 1/2 strike at the other carrier. For those that think that aircraft were muted a bit too much, this second attack (maybe allowed even at full strength for the second attack) gives back a little bite to the aircraft. One thing I know, and that is that if the aircraft were allowed to have their historic attack values the game would be called "Victory Over the Sea". :roll: