vonshavingcream said:
would be totally cool if there was some kind of GM/Referee Section of the Forums. Not hidden or anything just some place to go for reference material or ideas.
I am really excited about running the Dredd campaigns .. it was all slowing coming together and then I found the sample advneture in issue #77 of of S&P and it all just clicked.
Cheers.
C
I've got a few suggestions for resources that might help a little. Bear with me, you may already be across a lot of this.
The
MGT-Aids Yahoo Group is an awesome resource. As it says on the tin: "This is a place for GMs and players to upload, download, and discuss aids for playing and running the Mongoose Publishing version of Traveller."
I don't think there's anything Dredd specific there (yet) but it does host many files that make getting to grips with the underlying Traveller system a little easier. I've used the various cheat sheets, rules summaries and custom GM screen stuff when I've run JD and SD. In particular the "Mongoose Traveller Combat Flowchart" is pure gold and helped simplify the Trav combat rules in play.
You do have to sign up and get approved to access the group but it's a formality that shouldn't take too long. However, feel free to PM me if you want a copy of that combat flowchart sooner.
There are also a couple of terrific Dredd character sheets created by fellow forumites:
Charliebanana's pdf sheets and
Dreamingbadger's excel sheet.
Not much else out there's been created specifically for MGT Dredd as yet, apart from what's in Signs and Portents 73 and 75-77. However, if you're looking for adventure content and inspiration you could try tracking down material written for the
two previous Judge Dredd rpgs and adapting it.
Mongoose's d20 Dredd line included some top notch adventures and sourcebooks while there were a number of articles in earlier issues of Signs and Portents. Games Workshop's Dredd rpg also featured some great adventures as well as lots of really useful colour floorplans and cardboard standup figures. They published
quite a few articles in White Dwarf magazine too, including some highly regarded adventures.
All of this material can still be found in hardcopy on ebay and elsewhere and the White Dwarf articles are available in electronic form on the
Judge Dredd RPG Mailing List. Their files section also has scans of some of the floorplans and cardboard cutouts from the GW line.
The absolute best resources I know of, however, are John Caliber's free
Drokk City RPG sourcebooks. These are incredibly well researched, in-depth guides to the Dredd-verse written by a fella with a near encyclopaedic knowledge of the subject. He wrote a bunch of the d20 Dredd books for Mongoose back in the day before becoming disenchanted with that version and storming off to write his own (free) rules system and sourcebooks. There's lots of great stuff on his site, which is well worth a trawl.
Oh, and here's a
Glossary of Mega City Slang just for the hell of it.
