Jak Nazryth
Mongoose
The first night was a success. The mini-adventure (part of their character generation) took place as their last mission of their last term aboard the 1200 ton Merchant Cruiser "Leviathan". As a GM I felt it was important to have all the new players have a practice game so I made them role play part of their character creation as apposed to simply rolling dice. And as I had hoped, it REALLY gelled the players into a very well rounded party and group of friends, already knowing each other "before the game starts" They rescued the Vice President of a manufacturing facility (which creates ship drive components) on a corporate moon. They got to test out a variety of skills, combat, streetwise, and psionics. The VP also needed his office computer repaired (damaged in the initial fighting) so the character had to make an electronics check to fix, then a computer check to retrieve the damaged date. They got the data rescued the VP, and got back to the ship. The VP was so grateful to being rescued from an Aslan with cybernetics, he award each player with 1 ship share towards a Winters Corp. star ship.
The players rolled their final mustering out benefits and officially "retired" with 3 terms of service each, and they are all 30 years old. (I imposed a 3 term limit) Between mustering out and the 1 share per person award, my 6 player group has a total of 19 ship shares! (and I awarded 1 each because I didn't think they would be rolling many ship shares at mustering out... 00ps)
So now the players are deciding on a ship. I had several J-3 designs and they are also looking at a bunch of cannon ships. The ONLY other person who has every played Traveller is an Engineer, and he runs his own game on Saturdays. He has also offered to design a couple of ships for the parties consideration. But as I feared, at least half of the guys are glazing over the amount of paperwork needed to make payments, meet cost of salaries, etc.. For all of them but one, this is their very first time at playing Traveller and were all kinda taken off guard by the sheer volume of in-game time need to be taken out of each night of gaming, just to try and meet monthly payments.
Then somebody purposed an idea nobody has ever considered before...
One of my players is a Noble, rank of Baron, Social 13. In GURPS if you get Rank and Title, you also get and advantage called Wealth. Wealth allows a player automatic income every single month. The players want to use their Baron's wealth and influence to help pay a good portion of monthly expense so the game won't get bogged down in paperwork and spreadsheets so much that it stops making the game fun for them.
I just woke up this morning and realized I haven't a clue about how Traveller Nobility works (AS A GAME MECHANIC) for the players. I need to bone up on the subject fast. This is the very first player I've GM'd or even as a player encountered, who is playing a Noble.... ever!
Does anyone know of cannon Mongoose Rules that allow players with high Nobility titles a monthly income? Selling off some of their wealth to simply buy a ship? "Dad, can I have my inheritance now please?" That sort of thing. The party has a 30 year old freaking Barron on board! (Who also happens to own the most ship shares) so he will be "owner" of the ship.
The next game is in two weeks. They will pick a ship by then, and I have to come up with a fair scheme on how to convert Noble rank in to cold hard cash.
Any thoughts?
The players rolled their final mustering out benefits and officially "retired" with 3 terms of service each, and they are all 30 years old. (I imposed a 3 term limit) Between mustering out and the 1 share per person award, my 6 player group has a total of 19 ship shares! (and I awarded 1 each because I didn't think they would be rolling many ship shares at mustering out... 00ps)
So now the players are deciding on a ship. I had several J-3 designs and they are also looking at a bunch of cannon ships. The ONLY other person who has every played Traveller is an Engineer, and he runs his own game on Saturdays. He has also offered to design a couple of ships for the parties consideration. But as I feared, at least half of the guys are glazing over the amount of paperwork needed to make payments, meet cost of salaries, etc.. For all of them but one, this is their very first time at playing Traveller and were all kinda taken off guard by the sheer volume of in-game time need to be taken out of each night of gaming, just to try and meet monthly payments.
Then somebody purposed an idea nobody has ever considered before...
One of my players is a Noble, rank of Baron, Social 13. In GURPS if you get Rank and Title, you also get and advantage called Wealth. Wealth allows a player automatic income every single month. The players want to use their Baron's wealth and influence to help pay a good portion of monthly expense so the game won't get bogged down in paperwork and spreadsheets so much that it stops making the game fun for them.
I just woke up this morning and realized I haven't a clue about how Traveller Nobility works (AS A GAME MECHANIC) for the players. I need to bone up on the subject fast. This is the very first player I've GM'd or even as a player encountered, who is playing a Noble.... ever!
Does anyone know of cannon Mongoose Rules that allow players with high Nobility titles a monthly income? Selling off some of their wealth to simply buy a ship? "Dad, can I have my inheritance now please?" That sort of thing. The party has a 30 year old freaking Barron on board! (Who also happens to own the most ship shares) so he will be "owner" of the ship.
The next game is in two weeks. They will pick a ship by then, and I have to come up with a fair scheme on how to convert Noble rank in to cold hard cash.
Any thoughts?