Deleriad said:
Ssendam said:
If you score a hit with a down modifier applied then you hit the target. If you score between your modified attack score and your normal hit roll modified up then you hit someone else at random. A miss is a miss and a fumble a fumble.
The problem with that is this.
If you hit a random person due to the modified up bonus then your attack is harder to evade than if you hit the correct person.
Is this totally unreasonable? It depends a lot on the nature of the fight, and the positioning of the particpants, but "friendly fire" is likely to be coming from behind you, so you are less likely to be in a position to avoid it!
My gut feeling is that
1) A critical Hit should always hit the original target
2) You should determine who the effective target is before anyone gets to roll their parry/dodge
3) The attacker should only need to make a single attack roll
4) If you are firing into a melee between 6 participants you are more likely to hit someone than if you are firing at a single target - but less likely to hit the person you were aiming for
so
a) Attacker declares a missile attack into melee and determines the original target.
b) GM determines who else in the melee is a potential target, and allocates the chance of each being hit*. Each potential target above the original target adds 5% to the attack chance. Thet relay this information to the attacker who may then chose to abort the attack (The Combat action has still been used)
c) The attacker rolls their attack, including any modifiers. If they miss, no further action is required. If they fumble, roll on the fumble table as normal. If they Critical, the original target can chose to spend a CA to attempt to parry/dodge as normal**, or take the hit and 2 Combat Manouvers for a Crit vs (automatic) failure. On a normal hit, the GM rolls to determine the actual target as defined in step b. This target then gets to chose to spend a CA to parry/dodge**
* This will obviously vary from situation to situation, and may be defined in terms of a percentage (for a d100 roll) or any other dice roll determined by the GM. The original target is always included as a potential target.
eg1. Adam and Bill are wrestling on the floor of the tavern. Charlie grabs a bottle from the table and throws it at Adam. The GM rules as they are rolling around there is a 50/50 chance of hitting either contestant. Charlie's normal chance of success (after any modifiers) would be 65% , but he geta an addtitonal 5% for firing into a melee of 2 people. if he rolls 1-7% he will hit Adam, if he rolls 71%+ he will miss both combatants, if he rolls 8% to 70% the GM rolls to see who he has hit.
eg2. Adam and Bill are fighting a Dark Troll. Charlie sneaks around behind it and decided to fire at it with his bow. If the Troll were not in melee he would have an 80% chance of success, so firing into a melee of 3 people raises this to 90%. The GM decides that the Troll is providing quite a lot of cover to Adam and Bill, so allocates an 70% chance of hitting it, and 15% each of hitting Adam or Bill
** Subject to the normal rules obviously.
I do wonder if the GM should assign any Combat Manouvers for attacks which hit "friendly" participants, or at least have a "Power of Veto" to prevent any possible abuse...