Fighting the shadows

Garthim

Mongoose
Need some advice from those here who have fought shadows before. Got a guy who plays shadows that challenged me to a 5 point battle. Never played against the shadow fleet before. We have no ship limit and the scenario will be annihilation. Made this fleet and need input to see if I stand a chance.

1 Primus with 2 Centurions in a squadron

6 vorchans and 2 demos divded into 2 squadrons

8 Rutarian flights
 
more fighters, shadows hate fighters because theirs is no good and they have no antfighter. Just make sure your fighters never fall into the arc of a shadow scout of they will disappear.

go with some medium sentri's, they are cheap and can swarm.
 
Agile is your friend. You'll want to be able to whip about to whereever the target ship is.

If he's fielding what I guess he's fielding, you will need to consider the possibility of 2 Scouts and a full Shadow Ship. The fact that he chose 5 Battle (not Raid) makes me wonder why. You don't often get to field that ship; maybe that's why he chose this level.

The Battle-level ship is dangerous. Just remember these facts:

Against Shadows, Hull 6 is almost no good; I wouldn't bother with it.
Against Shadows, mobility is good. Get as much as you can, and never settle for less than 2 45's.
Against Shadows, small is good. Concentrating all your points in a few ships gives his precise the opportunity to degrade your ships.
Against Shadows, sustained firepower is good. If you get that magic 1-6 crit somehow, you must exploit it.
Against Shadows, fast fighters rule. Get as many as you can.

I'd scrag the Primus for Vorchans (I hate the busted Demos) or Mograths, plus a Balvarin. Make sure to upgrade some Carrier-Based Fighters so you can recover them if he bothers to sweep fighters with his beam (and if so, Thank You!).
 
Drop the Primus for a pair of Balvarins, The extra fighters will help. Use some of the points you spent on Rutarian wings to upgrade carried Sentries. Try to kill the shadow scouts ASAP and your fighters will be able to kill the Shadow Ship eventually (with help from the other surviving ships).
 
General tactics - try and concentrate your fire on one ship at a time. His regenerating shields and self-repair make doing a few points of damage here and there pointless. A scout might be useful to reduce the stealth of his scouts. Fighters are great against shadow scouts to deplete shields and reduce stealth.
 
CZuschlag said:
The Battle-level ship is dangerous.
Dangerous yes, but dies easily. Shoot it first. It has Scout-level survivability, but without stealth! Get its shield down with fighters, then shoot it with beams to ignore its hulll 6.

CZuschlag said:
Against Shadows, Hull 6 is almost no good; I wouldn't bother with it.
Unless he takes lots of scouts.
CZuschlag said:
Against Shadows, small is good. Concentrating all your points in a few ships gives his precise the opportunity to degrade your ships.
Unless he takes lots of scouts. Scouts like to eat small ships.
 
CZuschlag said:
The fact that he chose 5 Battle (not Raid) makes me wonder why.

Maybe because shadow options at 5 raid are bit limited ;-)

I know I would be asking for bigger battles where possible with shadows and vorlons. 5 point raid leaves shadow options "bit" thin :D
 
Sorry if I wasn't clear!

I meant that Taking the Battle-level ship (the Primus) is dangerous.

As far as the Scouts...

... I stand by the Hull 6 statement. If you are facing the horde of scouts, he will almost certainly get redirects on his chosen targets. In that case, let's look at the hit rate difference between Hull 4 and Hull 6:

Hull 4: 1-(1/6 * 1/6) = 0.972
Hull 6: 1-(1/2 * 1/2) = 0.750

This means that the difference between Hull 4 and Hull 6 is 0.972/0.750 + 1.31, or 31%. That's just not as much as you might think. Interceptors are far more important than the difference between Hull 4 and Hull 6! This is part of the reason why the Drakh DDF is a powerful anti-Shadow vessel; it doesn't spend its defense on Hull, it spends it on other tricks.

... as to small ships? Yes, the horde of Scouts is dangerous, and the ship is a good ship, but the more you can out-sink it, the better. He hasno options below Raid. If you are competitive, and want to win, you can virtually assure yourself that if the Shadows want to get a shot with Scouts, they have to come to point-blank range before your primary combat ships have moved. You should (especially with Agile) be able to get shots.

... also on the side of small ships ... Beam dice tend to run very hot, or very cold. As has been noted on the other threads, the standard deviation on the Beam systems is huge. Taking small ships means that if his dice run hot, they do not inflict too much extra damage, hey just overkill the target. It's much worse to have a beam system roll double its dice in hits against a Battle-level ship than against a Patrol or Skirmish-level ship. And, when the dice run cold, the Skirmish-level ships will probably live though it just fine.
 
Thanks for the advice guys. Got some new ideas on what to use. Battle is this weekend and will post a full battle report once the smoke has cleared. Again, thanks for the think tank.
 
Garthim said:
Thanks for the advice guys. Got some new ideas on what to use. Battle is this weekend and will post a full battle report once the smoke has cleared. Again, thanks for the think tank.

Good luck :twisted:
 
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