Fighters as interceptors, which episode?

dag'karlove said:
Yeah Not on a one though. If they sucessfully intercept they should go poof. If they dont then the fighters are safe but the hit goes through. It needs to be more like the manuvre to shiled rule. Just mho.

They would never be used as interceptors then, especially in campaigns the cost to replace them would be too great if they were destroyed after stopping one shot.
 
dag'karlove said:
Yeah Not on a one though. If they sucessfully intercept they should go poof. If they dont then the fighters are safe but the hit goes through. It needs to be more like the manuvre to shiled rule. Just mho.

it seems you are misunderstanding the concept.

the fighter doesn't get in the way as a shield, it fires its own guns in an attempt to disrupt the incoming shot!
 
No I completely understand teh concept. As stated earlier fighters aginst saya missle target or a rail gun or something with a SOLID MASS to it. Sure intercept it. However Fighter weapons are designed to do damage to other ships Interceptors are designed to do damage to energy blasts. So weither you can use interceptors as an energy weapon against other ships........... or you can use fighters as a shield however when they "intercept" an energy type weapon they block teh hit but they die in the process. Fighters as interceptors is kinda like having your cake and eating it too.
 
why would they die in the process? that makes no sense?
if a fighter's guns are powerful enough to hurt a heavily armoured ship then they can dissipate the charged particles of an incoming shot.

besides as I said already JMS said fighters in the B5 universe were used as interceptors, he's allowed dictate what happens with the cake!
 
emperorpenguin said:
why would they die in the process? that makes no sense?
if a fighter's guns are powerful enough to hurt a heavily armoured ship then they can dissipate the charged particles of an incoming shot.

besides as I said already JMS said fighters in the B5 universe were used as interceptors, he's allowed dictate what happens with the cake!

Id love to see where JMS said that. Not that i dont beleive you i am just curious as to what else he has to say. On a second note its just one of those game rules i disagree with. I understand teh rule i just disagree with it.
 
dag'karlove said:
emperorpenguin said:
why would they die in the process? that makes no sense?
if a fighter's guns are powerful enough to hurt a heavily armoured ship then they can dissipate the charged particles of an incoming shot.

besides as I said already JMS said fighters in the B5 universe were used as interceptors, he's allowed dictate what happens with the cake!

Id love to see where JMS said that. Not that i dont beleive you i am just curious as to what else he has to say. On a second note its just one of those game rules i disagree with. I understand teh rule i just disagree with it.
I think it's a great rule & i'd even go one further with intenstify defensive firepower SA that it should give interceptors 1 & anti fighter 1 if you don't have it. Losing half your AD + CQ check to do makes it enough of a negative to do for a pretty good bonus. Ships already firepower have enough to overwhelm interceptors already otherwise EA would labled too good.
It seemed to me when i viewed the battle scences that is what happened. I had always thought fighters & ships directed a lot of time trying to intercept incoming fire. That was my explanation for all those explosions near the ships & why a lot of shots weren't directed at the enemy ship. Just my interpertation but i guess we all see different things but then i also see fighters going way faster than ships but in the game lots ships are as fast or faster.
 
Have to agree to an extent with Target. We really don't see a lot of weapons on most of the ships in the show, and they seem to do double duty a lot. B5Wars had an 'intercept' rating on all of its weapons, so that a ship could go defensive if it was under fire.

Like the penguin said above, if the weapons have enough of a charge to damage a ship, they have enough of a charge to seriously affect another pulse passing by them. (We know these weapons aren't a pure energy format as they move slow enough to be tracked and fired upon).

/shrug I guess as I don't see it changing any time soon, but the idea seems to pretty clear, fighters shoot down incoming fire. The fact that we see a fighter unfortunately get in the way of a beam in the show isn't really all the important, because that isn't what the mechanic is representing. The fighter wasn't shooting at the beam, the game mechanic wouldn't allow the flight to interact with the beam and I thought we were basing this off implied or stated uses of fighters rather than show evidence.

That said I did think we saw some interceptor duty in one of the movies...but I don't have them so no way to check.

Ripple
 
Fighters supporting a ship may increase it´s Interceptors score by 1 per flight. Every "1" rolled on an interceptor dice destroys 1 flight.

I would have to look up the exact wording, but it´s in the fighter rules, on the right side
 
Gotcha now i know where to look id loaned my rulebook to a friend so he could pick a fleet for a campain (The ursus prime one acually) and he kept them for 3 months
 
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