The Warlord
Mongoose
So, the Feng Shui game has a combat mechanic to simulate Asian cinema films with large gangs of mooks dropping. Basically, if a PC rolls 5+ more than he needs to hit, the mook 'drops' (dies, knocked out, whatever, he's out of play). This only works on nameless thugs. Named characters have full stats and must be fought to the bitter end. Great way to cut though a slew of npcs with style.
I was curious if anyone has attempted something like this in Conan. It seems to be a good fit. Conan dispatches waves of guards, soldiers, etc with relative ease, and the climatic struggle is with the main adversary (usually in the form of some super natural creature).
Do ya'll think this would work in the Conan RPG? Should the PCs be able to slice through waves of Picts to battle the tribal strong man, or a Chakan? Or should each pict be a struggle between life and death?
(also, what's the pronunciation of 'Cimmeria'? )
I was curious if anyone has attempted something like this in Conan. It seems to be a good fit. Conan dispatches waves of guards, soldiers, etc with relative ease, and the climatic struggle is with the main adversary (usually in the form of some super natural creature).
Do ya'll think this would work in the Conan RPG? Should the PCs be able to slice through waves of Picts to battle the tribal strong man, or a Chakan? Or should each pict be a struggle between life and death?
(also, what's the pronunciation of 'Cimmeria'? )