Supplement Four
Mongoose
I'm thinking of adding a new option for Fate Points called Second Wind.
FPs are included in the game for a number of reasons, one of which is to allow, mechanically, the heroes a method of pushing themselves to extreme limits enabling them to pull off heroic feats.
What better way to do this than to allow PCs to spend a Fate Point and instantly gain hit points?
I mean, there's an option for maximum damage (Mighty Blow), an option to re-roll throws after-the-fact, an option to stabilize oneself after recieving what should have been a mortal wound (Left For Dead), an option to resist complete vile terror, and an option to altar destiny.
How better to show an hero be a hero than allow him to reach deep down inside of himself to muster up that second wind?
I plan on being very stingy with Fate Points in my game. A player will have to steer his character into something very heroic in order to earn one. Strickly role playing, even if playing well, or simply achieving adventure goes won't do it for you. You've got to actually be heroic in order to gain the FP.
Should a PC use a FP under the Second Wind option, the character will be restored with hit points equal that he would have gotten had he rested a full day: A number equal to the character's level plus CON bonus plus 3.
I imagine this will be quite an invaluable Fate option for low level characters, and at the rate I plan on awarding the awards the price for these extra hit points will be high indeed.
Second Wind can only be used by a character with one hit point or more. Otherwise, the character can use the Left For Dead option.
FPs are included in the game for a number of reasons, one of which is to allow, mechanically, the heroes a method of pushing themselves to extreme limits enabling them to pull off heroic feats.
What better way to do this than to allow PCs to spend a Fate Point and instantly gain hit points?
I mean, there's an option for maximum damage (Mighty Blow), an option to re-roll throws after-the-fact, an option to stabilize oneself after recieving what should have been a mortal wound (Left For Dead), an option to resist complete vile terror, and an option to altar destiny.
How better to show an hero be a hero than allow him to reach deep down inside of himself to muster up that second wind?
I plan on being very stingy with Fate Points in my game. A player will have to steer his character into something very heroic in order to earn one. Strickly role playing, even if playing well, or simply achieving adventure goes won't do it for you. You've got to actually be heroic in order to gain the FP.
Should a PC use a FP under the Second Wind option, the character will be restored with hit points equal that he would have gotten had he rested a full day: A number equal to the character's level plus CON bonus plus 3.
I imagine this will be quite an invaluable Fate option for low level characters, and at the rate I plan on awarding the awards the price for these extra hit points will be high indeed.
Second Wind can only be used by a character with one hit point or more. Otherwise, the character can use the Left For Dead option.