Far Trader/Free Trader Power Requirments in High Guard

peelseel2

Mongoose
Shouldn't the basic ship systems power requirement be 40 instead of 20 as stated in High Guard? The main rule book has them at 40 for 'jump dimming', and High Guard states Basic requirement is 20% of Hull tonnage, which would be 40.
 
That's correct. Presumably that's a typo in High Guard. Both Beowulf hull ships seem to have it wrong. The stats are correct on the Empress Marava-class trader.
 
Yes, the power requirements for the type A and A2 classes are incorrect also for the drives.

The Core book has correct values for the type A and A2 classes.
 
AndrewW said:
JNJ said:
Old School said:
High Guard's ship tables are chock full of errors.

Did someone made an errata for those somewhere ? Could be useful.

Thanks
JNJ

They are corrected, but there hasn't been an errata.

Thanks Andrew. I just downloaded latest PDF version of High Guard from Drivethru but it seems to still have the same stats as in the printed version for Free and Far trader basic ship systems, for example.

But I see other threads on this forum detailing all the found errors in HG with answers and corrections. You mean this is where they have been corrected I suppose ? As far as I can find answers/corrections by searching, that will do it for me.
 
JNJ said:
Thanks Andrew. I just downloaded latest PDF version of High Guard from Drivethru but it seems to still have the same stats as in the printed version for Free and Far trader basic ship systems, for example.

But I see other threads on this forum detailing all the found errors in HG with answers and corrections. You mean this is where they have been corrected I suppose ? As far as I can find answers/corrections by searching, that will do it for me.

There are updated stats for them, but the product hasn't had an errata or an updated pdf.
 
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