The problem was we were using different breakdowns and with only 3 Patrol choices per Raid FAP, it wasn't as much of a problem. (even then I still raised it as a problem though)Ripple said:There just seems to be a slant in the core group that you don't have to protect against extreme uses of the rules. I was only able to throw a few verbal comments into the Chicago groups review of 2nd ed...damn a bad tooth and a trip to Aussie...but many of our comments seem to have been met with a 'your over-reacting' type response.
That may be entirely right in some ins tances but in the case of the great heaps of initiative sinks it most definately is not. And vs some races its virtual instant death. How can the Drazi compete vs races that can buy two for one initiative sinks at patrol? Buy the super breaching pod? Maybe stock up heavily on darkhawks?
The lack of acknowledgement that swarms are an issue (both Triggy and Davesaint have ridden swarms to victory in competetive tourneys) was one of the big disappointments in 2 ed for me.
Ripple
I think it's some vocal playtesters always react immediately and obviously against any suggested change. It's different people different times but the initial and/or most vocal response isn't even necessarily the majority opinion.
However, I think most of the playtesters actually agreed that initiative sinking is a major issue and although there was no consensus on the exact way to deal with it, there were several options that we would have each settled for. This FAP breakdown then came almost out of nowhere and seems to have surprised everyone. The simple 1/2/3/6/12 breakdown (or similar) seen in 1st ed. pre-Armageddon with a "buy back" (e.g. get 3 Patrol ships and 2 are used to buy back a Skirmish ship) worked reasonably enough to be what I thought was going to be used.