Okay, then. First, my mandatory interminable rationalization for the rules I want to develop !
Introduction & general Dog-headed statement of intent
For my money, and this is just my opinion, I think it would be kind of fun to work out a magic system from two starting points: first, what did the people in period believe about how magic works, and how could that be modeled, and second, to try not to be just another D&D magic system.
I've done some research on the first point in the past, and looking at classical writings about magic (source stuff, not Victorian and Neo-Victorian pastiche), and one thing that struck me was that there were a heck of alot of spells to make someone love you, and also to cure illness...and yes the two did overlap - there was a lot of curative stuff for what seems to be varieties of nasty STDs....
....not sure how that would play in an RPG... ...
What was Classical (ie IRL) Magic believed to be like ?
Descriptively, classical magic seems to have had very little of the point-a-finger and zap em type of magic in many RPG systems and was very different from memorized spells or channeled spells, which really act more like fiddly high tech death ray guns with limited ammo, and such.
In fact, it was generally (but not always) offstage kind of methods with spells being either slow and effective (but often at a distance or in the future ) or quick but mostly flash, or based on the use of previously enchanted objects/animals. *
So, lots of curses, lots of invoking of petty local gods, and lots of ways to summon and bind minor spirits for later convenience...and some stage - type magic ("hey presto ! Standards of all nations! And you there, why do you have this denarii in your ear ?"). Animal tricks were big, too.
A classical period mage would seem more like a ....I don't know.....mechanic ? Carnival shyster ? Cult leader ? Mad scientist ?
Initial Goals for destroying Traveller as we know it
That said, I’m initially hoping to focus on one area of magic for starters, Specifically Goetry , the use of bound or commanded spirits to effect the world: basically modeling all spell effects as the action of some kind of supernatural entity , or of powers gained from the imprisonment of the same.
Part two will be the more personal types of magic using similarlity and contagion: similar events cause similar effects, and things once in contact remain in contact ; thus a voodoo doll is linked to the target so strongly that what happens to the one happens to the other . I lack a properly snooty name for it, as yet.
Thus, as proposed, magicians would have access to sleight of hand that works but is limited or trivial; slow insidious curses from afar; animal control, and magic based on commanded spirits for the big bang.. Oh yeah, plus enchanted stuff: mirrors, gems, beds, shoes, you name it.
Can you give us an example of how it would play out for crimminy's sake ?
So, enter Ambrosius Corvus, master of love phylacteries, and soothing ointments, balms and salves for cupid's measles ! In his cart he has bound no less than three spirits to do his bidding, small, yes, and innocuous, but both stealthy and reliable (one in the form of a crow), and has a contract with an ACTUAL
BABYLONIAN SHE-DEAMON !!!
Four snakes wind round him, protecting and warding him : Asp of egypt, Adder of Africa ,Cobra of the indus, and ...well, some kind of aactually harmless but very intimidating large black snake that does this great hissing thing....
Okay, not exactly Gandalf, but not yer typical fireball slinger, either....
* As an aside, I’m guessing that the at a distance or offstage flavor of most magic was due to the simple fact that IRL mages were either charlatans or self deluded (or both) since spells don't work in real life, they have to happen “in a while” or happen offstage if it is to be believed;
The above is a rewritten but substantially similar post to my original on COTI, FWIW..... :wink: