Thanks for sharing your ideas.
I liked Frogspawner's idea about "defense". That might work. And the "Instant Bonus Award" is usable aswell. I'm using "Players' Award Bonus" in which the players vote for the best actor, roleplay or quote.
I was a bit surprised about some comments:
"If you award individual points who do you give the most to?"
(My group: the players will determine what is good roleplaying. If counting the bonuses and throwing the dice is "good roleplaying" for somebody - that's fair enough. Not for me. Here's our groups system
After the basic XP award, I will award bonus for:
- Good acting (or roleplaying). Your hero's character (attitudes and position) is determined before the game. If you are shy, you are assumed to play shy character, if you are a noble – you are assumed to play like that, and so on. So you might get big award for great acting without killing monsters or hoarding treasure.
- Good ideas/solving problems. The one who sits silently, does not give any ideas,and only throws the dice to kill somebody wont be rewarded.
My system encourages acting and inventing creative ideas through out the game. So I reward players with wit and social skills more than "the dice-roller-players. But the award should be something else than a bonus to your skill. Well, I let you know when I'll invent it.