Experience points for good roleplaying and ideas

frogspawner said:
I agree with with Trifletraxor about the "ticks" system being best - only increase the skills you've actually used. Hence XPs add to the special Defence ability, not any skill you fancy like MRQ Improvement Rolls.

I scrapped ticks about 10 years ago in RQ3. The characters became far more focussed on what they wanted to be skilled at rather than trying to tick everything they could.

Personally, I wouldn't go back to the Tick-chase.


frogspawner said:
Bonus XPs don't have to be only for character-acting, they can be for anything that adds to your group's fun. Encouraging that is surely a good thing.

Extra book-keeping doesn't add to the fun of the game, unless you are playing with accountants. Getting XPs or HeroPoints is always fun, but not perhaps in the way you mean.

The games should be fun without GM bribes.
 
soltakss said:
I scrapped ticks about 10 years ago in RQ3. The characters became far more focussed on what they wanted to be skilled at rather than trying to tick everything they could.

Personally, I wouldn't go back to the Tick-chase.

Tick-chasing is a very, VERY easy thing to stop. Don't award ticks for tick-chasing, and the chase stops by itself. The tick system is the most realistic system there is. Giving a XP pool to be divided along the skills as the players see fit results in some rather absurd skill increases.

SGL.
 
Trifletraxor said:
Giving a XP pool to be divided along the skills as the players see fit results in some rather absurd skill increases.
Yes, the example of dwarfs improving swimming in the desert is a classic - thanks for that!

Ticks are always subject to GM approval. I give a limit of INT ticks at a time, to prevent chasing everything.
 
frogspawner said:
Ticks are always subject to GM approval. I give a limit of INT ticks at a time, to prevent chasing everything.

So what's the difference between limiting ticks to INT and giving INT XPs?
 
Ahokko said:
I was a bit surprised about some comments:

"If you award individual points who do you give the most to?"
(My group: the players will determine what is good roleplaying. If counting the bonuses and throwing the dice is "good roleplaying" for somebody - that's fair enough. Not for me. Here's our groups system:)

.

You don't seem to have read the rest and intent of my post.
It was a rhetorical question and I intended it as such.

Sigh.
 
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