Arkathan
Emperor Mongoose
Each unit of Cargo Net is 5 tons.Also, the "Cargo Net" option has no place to enter tonnage. I know it's not the jump net, but I happened to see it. And there I promised to stop looking. Drat!
Cargo Capacity = Quantity x 5
Each unit of Cargo Net is 5 tons.Also, the "Cargo Net" option has no place to enter tonnage. I know it's not the jump net, but I happened to see it. And there I promised to stop looking. Drat!
Is there a way? YesIs there a way to add vehicles/sub craft cost to the sheet?
As an example the Scout/Couriers air raft.
Capacitors or collectors? You listed both.As the spreadsheet doesn't have a way to implement the use of jump capacitors (I'm playing around with the idea) I was using the X1 option on the jump drive to see if I could finagle it. Tonnage wise, as it is 1% of the hull weight per jump number, plus 5 tons, I don't think I can manage it, but in the process of playing with the area of the sheet, I think I found a bug. I entered -10 in fuel to remove the fuel usage and looked to see that the sheet had removed 100 tons of fuel.
Obviously not an urgent sort of thing, but maybe make a note for next time to hunt the bug. Oh, and if Collectors made their way in at the same time, I wouldn't complain.![]()
I misspoke. Collectors. And the stuff on the powerplant tab is what I missed. Thank you. The only bug seems to be in my head.Capacitors or collectors? You listed both.
Capacitors are implemented in the Screen Tab, scroll down to Black Globe Generators.
Collectors/Accumulators are on the Power Plant Tab.
So are you looking to unlock access to extra capacitors without installing a Black Globe Generator or something else. Currently they show up in the screen section of the record sheet, but ONLY if you install a Black Globe Generator.
Even though the field is greyed out, it WILL gladly steal the tonnage and your money... it just won't tell you about it later. Should probably fix that.
Also, can you attach screen shot of what you tried that got buggy?
Oh, fuel. Tool tip says that is a multiplier, so if you want to reduce usage by 10%, enter .9 in that field.

Gotcha. Thanks.Allowing both accumulators and fuel gives a scout ship options. That is why it doesn't auto-zero fuel.
The hidden text, formatted white on white is a warning message. If you have a collector, but your jump is set to zero on the drive tab, it reformats to be visible.
Yup, Deepnight Revelation Campaign Guide, page: 26.Is that in DeepNight?
I don't have that product.
Deep Space Manoeuvring SystemYup, Deepnight Revelation Campaign Guide, page: 26.

Hope you have an Emergency Power System.Yet another Hurricane targeting Florida, so I figured it's better to get this uploaded before the power goes out.
Stay safe.New Version: 2024.10.05
Implemented DSMS.
DSMS can be selected as an add-on like EMS and Armor now.
In the power table, DSMS is not included in the battle load calculations.
Yet another Hurricane targeting Florida, so I figured it's better to get this uploaded before the power goes out.
Thank you it’s kind of needed if you want to play around with experimental Hop drivesNew Version: 2024.10.05
Implemented DSMS.
DSMS can be selected as an add-on like EMS and Armor now.
In the power table, DSMS is not included in the battle load calculations.
Yet another Hurricane targeting Florida, so I figured it's better to get this uploaded before the power goes out.
And you’re not ignoring the rule the nerfs the maneuver drive out there.Thank you it’s kind of needed if you want to play around with experimental Hop drives