Terry Mixon
Emperor Mongoose
Mongoose not following their own build rules? ::starts searching for the shocked face emoji::Mandatory? Can't find one on the Empress Marava just the 2 x 3 ton cargo airlocks.
Mongoose not following their own build rules? ::starts searching for the shocked face emoji::Mandatory? Can't find one on the Empress Marava just the 2 x 3 ton cargo airlocks.
Robo sensors for the win!I am trying to build a Fleet Sensor Picket, and just to maximize the number of available Sensor actions I bought 'Robot Crew'. I have hundreds of robo-sensor-operators, but they apparently do not count towards the number of allowed sensor actions. Only sophonts listed in the 'required crew' column (and all of them require staterooms, Life Support, etc) seem to count.
Yeah, it is an old concept that I am revisiting -- a 7500 dTon ship that packs in as many 'Extra Sensor Stations' as physically possible. I can get more than 500 robo-sensor-crew, which should be enough to put a dent in 'massive waves of missiles' fleets -- but if they do not count as allowed to take a sensor action, then it is a bit pointless.Robo sensors for the win!
So this should easily be within the capabilities of the robots involved. I am also inclined to think that the 'Military Countermeasures Suite' (+6) and 'Enhanced Signal Processing' (+4) might apply.[/Edit]During the Actions Step, the sensor operator must
succeed at a Difficult (10+) Electronics (sensors) check
in order to destroy or render inert incoming missiles
within a single salvo.
I’ll have to redo my 7,500 ton Sorcerer EW platform to use robots.Yeah, it is an old concept that I am revisiting -- a 7500 dTon ship that packs in as many 'Extra Sensor Stations' as physically possible. I can get more than 300 robo-sensor-crew, which should be enough to put a dent in 'massive waves of missiles' fleets -- but if they do not count as allowed to take a sensor action, then it is a bit pointless.
I didn't think to hook the robots up to the sensops tally. Shouldn't be hard, but it will count any robot that has the sensor skill and add the number of those bots to the sophont crew for purposes of sensors.I am trying to build a Fleet Sensor Picket, and just to maximize the number of available Sensor actions I bought 'Robot Crew'. I have hundreds of robo-sensor-operators, but they apparently do not count towards the number of allowed sensor actions. Only sophonts listed in the 'required crew' column (and all of them require staterooms, Life Support, etc) seem to count.
Thank you!I didn't think to hook the robots up to the sensops tally. Shouldn't be hard, but it will count any robot that has the sensor skill and add the number of those bots to the sophont crew for purposes of sensors.
I think steward is the only other skill that will have an effect, but if anyone thinks of anything, speak up before I get the other parts of this update working.Thank you!
I did not check, but maybe other Robot Crew could use the same treatment. Although -- only Sensor Operators have a large effect.
I think all of the associated skills for robotic crew should count against the crewing requirement, though astrogation might be a special case and NOT count (or have a toggle?). Steward has special case scenarios that the robots should help with for luxury passengers, though.I think steward is the only other skill that will have an effect, but if anyone thinks of anything, speak up before I get the other parts of this update working.
You need 'Officers' and 'Medics' based on the number of crew. Robots should be able to fill those roles; but do not need them, so counting them directly as though they are sophont crew might not be right. And filling some of the crew slots with robots should reduce all of the above requirements.I think steward is the only other skill that will have an effect, but if anyone thinks of anything, speak up before I get the other parts of this update working.
The number of robot crew should reduce the headcount for medics as well as fill the role for living beings. Admin is already being listed. Leadership and persuade are the only skills not explicitly detailed. That would need to be added.You need 'Officers' and 'Administrators' and 'Medics' based on the number of crew. Robots should be able to fill those roles; but do not need them, so counting them directly as though they are sophont crew might not be right. And filling some of the crew slots with robots should reduce all of the above requirements.
At risk of being difficult - does that interact with military/civilian crewing requirements? Military craft need three so their stations are always manned, but robots don't need sleep. Suppose that applies for virtual crew/gunner as well, actually.I didn't think to hook the robots up to the sensops tally. Shouldn't be hard, but it will count any robot that has the sensor skill and add the number of those bots to the sophont crew for purposes of sensors.
Hm. Robots can operate on a continuous basis, but you still need multiples of them for redundancy, error-checking each other. The old computerized "tell-me-three-times" routine. I can see arguments either way. Maybe a single robot could cover continuously, but you'd still want at least one backup to cover for maintenance downtime.At risk of being difficult - does that interact with military/civilian crewing requirements? Military craft need three so their stations are always manned, but robots don't need sleep. Suppose that applies for virtual crew/gunner as well, actually.
If you are doing maintenance, you are probably not using the Pilot Robot to fly around with the engines open. The Pilot would need maintained on the same schedule as the ship.Hm. Robots can operate on a continuous basis, but you still need multiples of them for redundancy, error-checking each other. The old computerized "tell-me-three-times" routine. I can see arguments either way. Maybe a single robot could cover continuously, but you'd still want at least one backup to cover for maintenance downtime.
Robot Handbook Update, p 108 makes it clear that 'maintenance' is only needed once per year and takes only 1D6 hours. Having even just one extra Robot crew for each position seems like overkill.Hm. Robots can operate on a continuous basis, but you still need multiples of them for redundancy, error-checking each other. The old computerized "tell-me-three-times" routine. I can see arguments either way. Maybe a single robot could cover continuously, but you'd still want at least one backup to cover for maintenance downtime.
Yeah, but if you don't "maintain" your house by cleaning your house often then the mechanical parts of your house will stop working as effectively. Or changing light bulbs. Or oiling hinges. etc.Robot Handbook Update, p 108 makes it clear that 'maintenance' is only needed once per year and takes only 1D6 hours. Having even just one extra Robot crew for each position seems like overkill.
Explain to me how my comment on maintenance required for Robot crew is intended to imply anything about maintaining a starship? I was responding specifically to (quoted in my comment for clarity) an idea that 'Tell Me Three Times' was a potentially correct approach to Robot crew.Yeah, but if you don't "maintain" your house by cleaning your house often then the mechanical parts of your house will stop working as effectively. Or changing light bulbs. Or oiling hinges. etc.
Also, your quote from the RH is for maintaining robots, not maintaining a ship.
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You maintain both with your workshop as that is where the "Maintenance tools" are kept. Better if you have a Robotics Lab, but it is not actually needed.Explain to me how my comment on maintenance required for Robot crew is intended to imply anything about maintaining a starship? I was responding specifically to (quoted in my comment for clarity) an idea that 'Tell Me Three Times' was a potentially correct approach to Robot crew.