I just got hold of Apocalypse Z yesterday, and a friend and I are looking to have a game fairly soon.
We'll probably try the basic scenario a few times to get our heads around it, but we're also looking at a small-ish 500 point skirmish fairly early on.
He's immediately expressed a desire to play the zombies - mostly due to the ability to field pure awesome in the form of zombie monkeys - which leaves me playing as lunch...sorry, as the enclave survivors. I'm looking for any tactical/list advice. I'd rather not go in for anything too complex for a force since I'll still be getting my head around what enemy units do, let alone my own.
I'd expect - since it's Gaz - that the opposing force will consist of three ten-strong hordes of zombies and one ten-strong horde of zombie monkeys, since that's how he can get the maximum number of monkeys in his list.
I'm assuming that I'm going to end up with a fairly static force - I'm going to have to have at least a couple of militia squads, and probably three, with an extra squad of something to fill out the force.
I'm thinking of two ten-man squads with hunting rifles, one ten-man squad with 12-guages, a police lieutenant with the extra-action-thingey*, and a mid-sized unit of riot police. The plan is to find somewhere in my deployment zone and dig in, with the riot police acting as a mobile defensive wall and the guys with shotguns and the lieutenant backing them up (with the shotgun's D6+2, with another +1 from Aim for the Head, I reckon they have a 50/50 chance of dropping a zombie with every shot fired).
Militia will be tasked to shoot the monkeys first - since they have bloody dodge saves getting a kill score doesn't help - then to Aim for the Head of the thirty-odd normal zombies heading towards them and pray the riot police and shotgun squad can deal with the zombie monkeys. I don't want to advance out into no-mans land because I can't Aim for the Head and shoot if I moved, and militia have no place getting close to zombies.
(For that matter, nor do most units. Are penal units as utter dross as I suspect they are?)
Besides which, I'm concerned that any building I move towards may prove to contain zombie monkeys in ambush.
Any tactical advice generally welcomed; Enclave militia seem to be a very static force (compared to SST Evo Mobile Infantry, anyway, and that's the only real point of reference I have. Sadly dropping a platoon of Grizzly Exosuits on the zombies is probably a non-starter.).
*technical term, there
We'll probably try the basic scenario a few times to get our heads around it, but we're also looking at a small-ish 500 point skirmish fairly early on.
He's immediately expressed a desire to play the zombies - mostly due to the ability to field pure awesome in the form of zombie monkeys - which leaves me playing as lunch...sorry, as the enclave survivors. I'm looking for any tactical/list advice. I'd rather not go in for anything too complex for a force since I'll still be getting my head around what enemy units do, let alone my own.
I'd expect - since it's Gaz - that the opposing force will consist of three ten-strong hordes of zombies and one ten-strong horde of zombie monkeys, since that's how he can get the maximum number of monkeys in his list.
I'm assuming that I'm going to end up with a fairly static force - I'm going to have to have at least a couple of militia squads, and probably three, with an extra squad of something to fill out the force.
I'm thinking of two ten-man squads with hunting rifles, one ten-man squad with 12-guages, a police lieutenant with the extra-action-thingey*, and a mid-sized unit of riot police. The plan is to find somewhere in my deployment zone and dig in, with the riot police acting as a mobile defensive wall and the guys with shotguns and the lieutenant backing them up (with the shotgun's D6+2, with another +1 from Aim for the Head, I reckon they have a 50/50 chance of dropping a zombie with every shot fired).
Militia will be tasked to shoot the monkeys first - since they have bloody dodge saves getting a kill score doesn't help - then to Aim for the Head of the thirty-odd normal zombies heading towards them and pray the riot police and shotgun squad can deal with the zombie monkeys. I don't want to advance out into no-mans land because I can't Aim for the Head and shoot if I moved, and militia have no place getting close to zombies.
(For that matter, nor do most units. Are penal units as utter dross as I suspect they are?)
Besides which, I'm concerned that any building I move towards may prove to contain zombie monkeys in ambush.
Any tactical advice generally welcomed; Enclave militia seem to be a very static force (compared to SST Evo Mobile Infantry, anyway, and that's the only real point of reference I have. Sadly dropping a platoon of Grizzly Exosuits on the zombies is probably a non-starter.).
*technical term, there