Hi all, i have designed the basic rules for Evo SF, combat rules are working nicely with guns and missile locks etc, all i need to work on is the turning side of things..
Anybody play jet combat games already...?
At the moment when you use a plane it has 2 actions, you move and shoot, that simple.. my questions is this
Should all planes turn 45 degress with each action, or have 3 types of manoeuvrability..
30 per action for slow bombers
45 for most planes
90 for euro/j35/f22 etc....
I was also thinking about special actiosnetc and have this idea
TIGHT TURN
make a pilot roll ( 5+ )
Pass: increase turn by one hight
Fail : decrease turn by one
Ie/ f16 with 46 turns, pass can make upto 90, fail and can only make upto 30..
Your thought people, i just need to sort the turns out, special actions for moves should come easy...
Alan-Uk
Anybody play jet combat games already...?
At the moment when you use a plane it has 2 actions, you move and shoot, that simple.. my questions is this
Should all planes turn 45 degress with each action, or have 3 types of manoeuvrability..
30 per action for slow bombers
45 for most planes
90 for euro/j35/f22 etc....
I was also thinking about special actiosnetc and have this idea
TIGHT TURN
make a pilot roll ( 5+ )
Pass: increase turn by one hight
Fail : decrease turn by one
Ie/ f16 with 46 turns, pass can make upto 90, fail and can only make upto 30..
Your thought people, i just need to sort the turns out, special actions for moves should come easy...
Alan-Uk