Ben2 said:
It would be hard to invalidate the advanced rulebook without completely changing the rules. The advanced rulebook was playtested for a number of months, along with the first year of releases, junking that would mean more playtesting for similar or different units, and further delays.
If that statement was true, then it needed another few months. Because there are some REAL problems with them. I use the Adv. Book as a guideline.
The following is a list of things that are not defined clearly, just not addressed well, or just doesn't work.
Elevated firing/air.
Smoke. USELESS.
Grenades in buildings.
transports and what happens when troops are in them and the transport is destroyed.
Bad examples of split and mulitiple targets or lack of information.
How different cost and upgrades are combined.
TOTALLY BROKEN Active Protection Systems.
Total lack of upgrades for the PLA and MEA government troops.
Artillery rules that are really mortar rounds. Hence they have no effect if troops are in cover, even if it is OPEN TOP cover!!!
Poor defining of Emplacements, or just complete lack of it!!
Now being a former playtester for different gaming systems, I can understand that the playtester is in a bottle, and doesn't get all the facts and information. Things slip thru or do not get enought time to test out all the angles. But, PLEASE I wouldn't say by any of the imagination that this set was tested well. Neither was some of the cards, Air comes to mind. I still thing elevated bonus was not taken into account when those cards were made. It made them too powerful. (Im talking about fix air, and high attack helicopters) I find the sweet spot for this game is keeping transports and medium attack helicopters in the mix, but keeping out all others types except in VERY LARGE games, and even then no more than 1 per side of those types.