Evo army composition?

Poi

Mongoose
I've got the cards and playsheet, but I'd like to make sure I'm not uberbearding by taking too much of any one type.

How do the different unit types fit together?

Is it nice and simple, like one of each for every squad or swarm?
 
Poi said:
I've got the cards and playsheet, but I'd like to make sure I'm not uberbearding by taking too much of any one type.

How do the different unit types fit together?

Is it nice and simple, like one of each for every squad or swarm?

I'm not 100% sure what you're asking, but I'll try to answer anyway :wink:

Different unit types... don't fit together. Light armor MI can only group in squads with other LAMI (Commanders aside). Similarly Warrior bugs can only group with other warrior bugs. You can't buy a squad with 2 workers, 3 hoppers, and a rippler. Make sense?

After 573 posts though I'm assuming that you probably meant how do different GROUPS of units fit together. I'd say in SST, there is no "uberbearding". In V1, there were some REALLY shady tactics (especially for the MI), but most of them could be countered if you were willing to sink to your opponents' level. The one thing that I liked about SST is that I never played against an army that I thought couldn't beat me. If the enemy had deployed differently or focused their fire better or done a variety of things, I've always felt that just about any army fielded has a shot at winning.

SST Evo isn't much different (though the spread out deployment zones is a real pain for bugs), so I'd just go with making whatever army you think will work best and have fun. No one is going to accuse you of being "beardy" in a new game. Everyone is learning, so there's no reason for anyone to think that you're being beardy, let alone even have an idea of what beardy is yet.
 
I mean the unit types listed on the bottom of the cards.

For example, I might take two squads. How many command, support and army units can I take?
 
I think what Poi is getting at, is in regards to unit types on the cards,

classifications such as 'command' 'special' or 'Heavy' implies a limit to such units... it also implies a Force Organization Chart over a platoon setup...

What he is wondering I think, is if anyone knows more precisely what that chart is, and how does it scale into larger battles...
 
Oh, I do know, but I don't think I can tell... :wink:

There will be limits on certain types of units... but I think you can use a little bit of logic to figure out which unit types will be unlimited and which won't be.
 
very true, the safest bet would be IMO

1 command (note the SICON agent states he does not take up a command slot, this suggests 1, or 2, but 3 would be unlikely?)

2-3 Heavy

5 Special/what-have-you-s

Something like that...
 
Voracioustigger said:
I think you can use a little bit of logic to figure out which unit types will be unlimited and which won't be.

Will all armies have unlimited squads? I was checking up in the BFE book for examples of force composition, and there is only 1 force that has unlimited squads. Hopefully, at least the LAMI and bugs will have unlimited squads.
 
darklord4 said:
Voracioustigger said:
I think you can use a little bit of logic to figure out which unit types will be unlimited and which won't be.

Will all armies have unlimited squads? I was checking up in the BFE book for examples of force composition, and there is only 1 force that has unlimited squads. Hopefully, at least the LAMI and bugs will have unlimited squads.

IIRC don't BF: Evo armies have unlimited squads as long as you take more than one platoon/batallion or whatever they call it? At most they're limited by needing a single command unit per group correct?
 
Voracioustigger said:
darklord4 said:
Voracioustigger said:
I think you can use a little bit of logic to figure out which unit types will be unlimited and which won't be.

Will all armies have unlimited squads? I was checking up in the BFE book for examples of force composition, and there is only 1 force that has unlimited squads. Hopefully, at least the LAMI and bugs will have unlimited squads.

IIRC don't BF: Evo armies have unlimited squads as long as you take more than one platoon/batallion or whatever they call it? At most they're limited by needing a single command unit per group correct?

You are limited to a platoon per point value. Most are 1 platoon for each 1500 points, though some are 2000 points. Command are optional, but 1 per platoon. Seems it would be easier to say 1 command per 1500 or 2000 points, unlimited squads, 1 support per squad, and 1 armor per 2 squads. Instead, they say all this, but then put a limit on squads, like 4 or 6. Not sure why the squad limit is needed, unless you want to force someone to use/buy the different pieces.
 
Yes, but... doesn't the max number of squads generally = the number of points per platoon (or very close to it)?

ugh...

Well, I guess my hints aren't very helpful. Just remember that the Evo games are very similar, so what you see in one, you should expect similar things in the other.
 
Voracioustigger said:
Well, I guess my hints aren't very helpful. Just remember that the Evo games are very similar, so what you see in one, you should expect similar things in the other.

I'm sure your hints are helpful to 90% of the people here. I seem to be in the 90th percentile of not getting it :P

What I am curious about is that if I want to make a 1500 point army of warriors, I might be limited to 6 swarms of various sizes, instead of 10 swarms of 10. Nitpicky true, but it makes some armies slightly different. The arachnids have it particularly challenging as there seem to be many swarm units. In 1500 points, I might want to field 60 warriors, some hoppers, some firefries and some tigers. If I have only 6 swarm spots, I have to double up the warriors into 3 groups of 20 instead of 6 groups of 10.

Any hint how 'Enhanced' units and 'Special' units work? ;)
 
A little reminder, if you're NOT playing with the advanced rules or in a tournament, you can just use the points on the cards and not the restrictions on Command/Transport/Support... :)

I would assume the 500pt game at Gencon will be this way. :)

Nezeray / James
 
Yes, that shoud be made clear...

The BASIC Evo rules have no restrictions, so a 15 tanker army is perfectly legal.

They have been loosely playtested with these rules and are as balanced as they can possibly be (which admittedly isn't saying much).
 
darklord4 said:
Instead, they say all this, but then put a limit on squads, like 4 or 6. Not sure why the squad limit is needed, unless you want to force someone to use/buy the different pieces.

Hmmm...Sounds very familiar system...Wonder where I might have heard of it before?

Yup! SST V1 :lol:

There was limit of squads even in previous SST. Makes only sense. There's not unlimited number of squads in platoon now is there?
 
Voracioustigger said:
Yes, that shoud be made clear...

The BASIC Evo rules have no restrictions, so a 15 tanker army is perfectly legal.

They have been loosely playtested with these rules and are as balanced as they can possibly be (which admittedly isn't saying much).

Man o man, Im gonna have to make an effort to see hell even attend a couple of the early touniments with the basic rules :D
Imagine the cheese hardened players could bring to the table!
 
MaxSteiner said:
Voracioustigger said:
Yes, that shoud be made clear...

The BASIC Evo rules have no restrictions, so a 15 tanker army is perfectly legal.

They have been loosely playtested with these rules and are as balanced as they can possibly be (which admittedly isn't saying much).

Man o man, Im gonna have to make an effort to see hell even attend a couple of the early touniments with the basic rules :D
Imagine the cheese hardened players could bring to the table!

Pfft...

I'll take 50 workers over 2 tanker bugs any day!
 
I was more thinking Skinnie brokenness, seems like you could pull out some very nasty stuff without any unit restrictions :D
Or maybe an all Forth command unit vehicle army (Not to sure about that though) :D

Bugs though I agree your best bets warrior bugs, there isnt much of a downside :D
 
Unlimited bugs, mostly tunnelling.. Pop! Pop! Pop! Ambush! :)

If I'm in the 500pt tourney at Gencon I'll try it. If someone loans me some figures :)

James / Nezeray
 
tneva82 said:
darklord4 said:
Instead, they say all this, but then put a limit on squads, like 4 or 6. Not sure why the squad limit is needed, unless you want to force someone to use/buy the different pieces.

Hmmm...Sounds very familiar system...Wonder where I might have heard of it before?

Yup! SST V1 :lol:

There was limit of squads even in previous SST. Makes only sense. There's not unlimited number of squads in platoon now is there?

Currently there is a limit, but plenty of spots. For LAMI, a single platoon can have 9 squads. Based on BFE type formations, there are 4-6 squads allowed. Further, BFE has platoons at 1500 to 2000 points, where as SSTV1 has platoons every 1000 points. You end up with half again as many squad possibilities. To your point however, there are probably enough spots for the MI, with possibly the LAMI needing more squad spots, so this will probably be a non-issue once the book ever comes out. As I mentioned previously though, the bugs would have been hurt deciding which swarms to take. Thanks to VT's hints, that appears to be a non-issue as well.

What would be cool is if they merged the SSTV1 MI command setup with the EVO squad types. For example, you get 1-3 LAMI squads for an LAMI leader(hopefully there is one), 0-2 squads available for a PAMI officer(are NCOs not EVOlving?), etc. Then what were support assets, like CHAS, Landing boats etc, now fill the support and heavy/armor spots available. You might even be able to work in the priority system by limiting the support/armor available.
 
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