PoppySeed45
Banded Mongoose
The idea is inspired by Diaspora RPG (though I ended up selling it because I just don't like the rule-set - I'll stick to Traveller, thank you).
Anyway, one thing I did like was the idea of a small number of planets, say one for each player plus the GM, and that everyone rolls up their own world (to be used in character generation) and then these same worlds are used as a part of regular play.
In general, in Traveller, players roll up a homeworld, never to see it again, which, narratievly, sort of voids some of the background stuff like enemies, etc. So, I'd like to make this a game of a small number of worlds, say, 4-8 total. That's it. Maybe there are other worlds out there, but they take a jump 6 ship to reach, and no one has that technology anymore.
What do you think? What does it do to the common assumptions of Traveller? If I wanted something 3rd Imperium-esque, what would that change?
Anyway, one thing I did like was the idea of a small number of planets, say one for each player plus the GM, and that everyone rolls up their own world (to be used in character generation) and then these same worlds are used as a part of regular play.
In general, in Traveller, players roll up a homeworld, never to see it again, which, narratievly, sort of voids some of the background stuff like enemies, etc. So, I'd like to make this a game of a small number of worlds, say, 4-8 total. That's it. Maybe there are other worlds out there, but they take a jump 6 ship to reach, and no one has that technology anymore.
What do you think? What does it do to the common assumptions of Traveller? If I wanted something 3rd Imperium-esque, what would that change?