In the Deepnight Relevation GM thread we were thinking about creating some d66 lists to add some fluff and events to the campaign, making the life of the referee a little bit easier when having to improvise. But most of these lists will be independent of the campaign, so for this one I started a new thread.
I admit, that I started a similar thread in another forum, but can not resist tapping into the great creativity of this forum. I will start (only citing my own ideas and not stealing those of others):
A d66 list of events that might happen aboard a spacecraft:
1 1 Ghostly voices: Voices and incoherent snatches of conversation can be heard at random places on the ship. They come from the internal speakers. Is someone having a joke, is it a malfunction of the communication system or is there something else involved?
1 2 Party! At irregular intervals, the crew organises theme parties where, among other things, people dance to loud music. Again and again during the parties, ship-wide alarms are triggered which break up the party. They are always false alarms and one suspects some grumpy people who don't want the party-goers to have fun. In fact, behind one of the walls of the party room lies a node of internal sensors that are triggered by corresponding vibrations/frequencies.
1 3 Wedding: The first couple wants to officially say "I do" and wants a festive celebration.
1 4 A pet causes problems: A droll little animal is smuggled in from a field mission. One day the owner returns to his quarters and finds only a black puddle instead of the animal. With a tear in his eye, he cleans up the mess. However, the animal has not died, but has entered a single-celled phase of life. When the single-celled organisms wind up in the ship's recycling plant, they find the ideal conditions for their reproduction...
1 5 A prankster reprograms cleaning robots so that instead of mopping the floor, they reproduce large-scale works of art by old masters.
1 6 The God of the Void: A crew member believes that God can be found in jump space. He claims to have received visions of God during various jumps, and since he is very convincing and charismatic, he quickly finds followers who become increasingly aggressive in their missionary work. Problem is that they demand to be allowed to look into jump space during the jump, which is not healthy for humans.
2 1 A meteroid (or other event) severely damages the cooling system and the waste heat can no longer be dissipated. It quickly becomes warmer on board. Repair is difficult because spare parts have to be produced first and the damaged systems are difficult to access. Sensitive systems are at risk of damage due to overheating. In some areas it is as hot as in a sauna.
2 2 ???
I admit, that I started a similar thread in another forum, but can not resist tapping into the great creativity of this forum. I will start (only citing my own ideas and not stealing those of others):
A d66 list of events that might happen aboard a spacecraft:
1 1 Ghostly voices: Voices and incoherent snatches of conversation can be heard at random places on the ship. They come from the internal speakers. Is someone having a joke, is it a malfunction of the communication system or is there something else involved?
1 2 Party! At irregular intervals, the crew organises theme parties where, among other things, people dance to loud music. Again and again during the parties, ship-wide alarms are triggered which break up the party. They are always false alarms and one suspects some grumpy people who don't want the party-goers to have fun. In fact, behind one of the walls of the party room lies a node of internal sensors that are triggered by corresponding vibrations/frequencies.
1 3 Wedding: The first couple wants to officially say "I do" and wants a festive celebration.
1 4 A pet causes problems: A droll little animal is smuggled in from a field mission. One day the owner returns to his quarters and finds only a black puddle instead of the animal. With a tear in his eye, he cleans up the mess. However, the animal has not died, but has entered a single-celled phase of life. When the single-celled organisms wind up in the ship's recycling plant, they find the ideal conditions for their reproduction...
1 5 A prankster reprograms cleaning robots so that instead of mopping the floor, they reproduce large-scale works of art by old masters.
1 6 The God of the Void: A crew member believes that God can be found in jump space. He claims to have received visions of God during various jumps, and since he is very convincing and charismatic, he quickly finds followers who become increasingly aggressive in their missionary work. Problem is that they demand to be allowed to look into jump space during the jump, which is not healthy for humans.
2 1 A meteroid (or other event) severely damages the cooling system and the waste heat can no longer be dissipated. It quickly becomes warmer on board. Repair is difficult because spare parts have to be produced first and the damaged systems are difficult to access. Sensitive systems are at risk of damage due to overheating. In some areas it is as hot as in a sauna.
2 2 ???