Eurmal and regaining divine spells

andyl

Mongoose
As Eurmal doesn't have temples how does the minimum temple requirement work for gaining spells work? Is it just ignored?

Same for regaining spells if their pact test fails / fumbles.
 
Eurmal should still has holy sites still, ie were he stood on the tallest hill in Dragon Pass and 'mooned' Yelm for the first time etc., these would make good spots to regain magic and found either through a Lore roll or uncovering a new myth.

erm perhaps Yelm should have a spell Cause Sunburn :)
 
Vagni said:
Exubae said:
...and 'mooned' Yelm for the first time etc.,

Presumably this was the inspiration for the Lunar Empire in later years... :wink:
You have to read this...

http://www.jane-williams.me.uk/glorantha/vinga/april.cfm

PS Note the author!
 
Maybe Eurmal cultists can regain their magic at any Lightbringer temple? Or maybe any cult with a myth Eurmal plays a prominent part in - such as Humakt and finding the sword Death.

That way he has to trick his way in on some pretext, bluff his way around an unfamiliar temple and then hang around for a few hours in the broom-cupboard hoping to get his spells back!!

Could make for a lot of fun!! :twisted:

*update* he, he, the more I think about the idea it the more I like it!!! :lol:
 
Vagni said:
Maybe Eurmal cultists can regain their magic at any Lightbringer temple?

Yeah that was the way I was going to go about it. After all a lot of communities don't tend to welcome those who follow Eurmal. So having Eurmal answer the requests (for magic) from his loyal devotees at say an Orlanth temple seems reasonable. It is only a little borrowing whilst the big guy isn't looking.

That way he has to trick his way in on some pretext, bluff his way around an unfamiliar temple and then hang around for a few hours in the broom-cupboard hoping to get his spells back!!

Could make for a lot of fun!! :twisted:

Well a lot of Eurmal followers might also be lay members of other cults so getting in shouldn't be hard. I can just imagine a loud voice coming from the broom cupboard of the local Lhankor Mhy temple "Oh Eurmal, grace this cunning follower with your favour and give me further access to laughter and madness so as to further annoy those stuck-up followers of Lhankor Mhy." Exit one trickster followed by a crowd of enraged librarians and sages.
 
andyl said:
Well a lot of Eurmal followers might also be lay members of other cults so getting in shouldn't be hard. I can just imagine a loud voice coming from the broom cupboard of the local Lhankor Mhy temple "Oh Eurmal, grace this cunning follower with your favour and give me further access to laughter and madness so as to further annoy those stuck-up followers of Lhankor Mhy." Exit one trickster followed by a crowd of enraged librarians and sages.

Well, the quill is mightier than the sword!! :lol:

I reckon a combination of the two ideas is great. Lightbringer and ally cult temples are one option the other is being lucky enough to finding a 'holy' spot related to one of Eurmals antics!

The Disguise skill seems to have taken on a lot more use all of a sudden! :lol:
 
Vagni said:
andyl said:
Well a lot of Eurmal followers might also be lay members of other cults so getting in shouldn't be hard. I can just imagine a loud voice coming from the broom cupboard of the local Lhankor Mhy temple "Oh Eurmal, grace this cunning follower with your favour and give me further access to laughter and madness so as to further annoy those stuck-up followers of Lhankor Mhy." Exit one trickster followed by a crowd of enraged librarians and sages.

Well, the quill is mightier than the sword!! :lol:

I reckon a combination of the two ideas is great. Lightbringer and ally cult temples are one option the other is being lucky enough to finding a 'holy' spot related to one of Eurmals antics!

The Disguise skill seems to have taken on a lot more use all of a sudden! :lol:

Nah, the really clever tricksters throw their voice when there is someone else in there. Why get chased yourself - when you can make everyone chase around after each other?
 
andyl said:
Vagni said:
andyl said:
Well a lot of Eurmal followers might also be lay members of other cults so getting in shouldn't be hard. I can just imagine a loud voice coming from the broom cupboard of the local Lhankor Mhy temple "Oh Eurmal, grace this cunning follower with your favour and give me further access to laughter and madness so as to further annoy those stuck-up followers of Lhankor Mhy." Exit one trickster followed by a crowd of enraged librarians and sages.

Well, the quill is mightier than the sword!! :lol:

I reckon a combination of the two ideas is great. Lightbringer and ally cult temples are one option the other is being lucky enough to finding a 'holy' spot related to one of Eurmals antics!

The Disguise skill seems to have taken on a lot more use all of a sudden! :lol:

Nah, the really clever tricksters throw their voice when there is someone else in there. Why get chased yourself - when you can make everyone chase around after each other?

...suddenly the Humakt cult is loosing it's novelty! Where do I sign? :lol:
 
maybe any cult with a myth Eurmal plays a prominent part in - such as Humakt and finding the sword Death
Most Eurmali, if they're not bound to the local chief/ruler wouldn't likely recieve a too friendly welcome even at allied cults.
Eurmal was after all a murderer, thief, dis-honourable and an out-law to boot, his followers aren't the kind of people you want hanging around your village/Town let alone the tribal shrines and temples (unless your setting him up to be a scape-goat).
If character is discovered as a Eurmal follower and if anything goes amiss, the Euramli will probably end up being hoisted from the nearest tree (no laws restricting the killing an unbound trickster).

Tricksters aren't all fun and games :)
 
Vagni said:
Maybe Eurmal cultists can regain their magic at any Lightbringer temple?:
Traditionally, Tricksters have been able to get their spells back at any Trickster shrine. There's no requirement in the rules for visiting a temple to get spells back, other than when a Priest fumbles, but I think that's a mistake, it should probably say "shrine or temple" like all the others do.

Also, in the old rules, Tricksters could get any Trickster divine spells, and were not limited to a single path. In the COG description, Tricksters are simultaneously boring (very limited access to magic) and overpowered (some of those gifts are way too powerful).
 
PhilHibbs said:
Vagni said:
Maybe Eurmal cultists can regain their magic at any Lightbringer temple?:
Traditionally, Tricksters have been able to get their spells back at any Trickster shrine. There's no requirement in the rules for visiting a temple to get spells back, other than when a Priest fumbles, but I think that's a mistake, it should probably say "shrine or temple" like all the others do.

That then begs the question - what are these Trickster shrines? Eurmal doesn't grant the standard divine spells (according to CoG) - so no Consecrate to consecrate the shrine. Also in a lot of places anything suspected of being a Eurmal shrine is likely to be destroyed as 'normal' people don't want anything to do with his followers.
 
You don't want to be destroying a Trickster shrine - thats a sure fire way of bringing bad luck down on your head of you and your tribe. No you shun it.

Normal folk avoid Trickster holy sites, or have charms (walk back wards or spin on the spot three times) to avoid getting noticed by the Trickster should they have to pass to close.

Like Phil mentioned, Tricksters used to have lots of little independant shrines scattered about were Trickster did his thing.

A couple from memory that cropped up in games:
Hare-wood in what is to become Sartar contained a Trickster shrine, possibly teaching Become Hare

Great-bears Scratching Stone, were trickster caused Grand father to itch so much he had to take of his fur coat... Itch Spell
 
andyl said:
That then begs the question - what are these Trickster shrines? Eurmal doesn't grant the standard divine spells (according to CoG) - so no Consecrate to consecrate the shrine. Also in a lot of places anything suspected of being a Eurmal shrine is likely to be destroyed as 'normal' people don't want anything to do with his followers.
I think most Trickster shrines are natural, an Eurmali stumbles across a holy place, and sets himself up as curator until he gets bored of it and wanders off. As to destroying shrines, I don't think that is a popular passtime, especially among Lightbringers. And "normal" people also don't want to suffer the consequences of trying to destroy a Trickster shrine!
 
Don't forget that in the Second Age, the God Learners are very busy indeed gathering together the shattered remnants of Eurmal and building them into a single cult.

There is a Trickster Great Temple in Slontos that contains shrines to all the Trickster subcults. I assume they mean Eurmal rather than all the Trickster deities.

This means that the Eurmal cult of the Second Age would be a very different beast to that in the Third Age. The God Learners would be stitching the cults together using some heavy mythical Quests and would enable Eurmali to build bigger and better temples.

With the fall of the God Learners, the Eurmal cult is shattered again, becoming even more fragmented.
 
soltakss said:
Don't forget that in the Second Age, the God Learners are very busy indeed gathering together the shattered remnants of Eurmal and building them into a single cult. There is a Trickster Great Temple in Slontos that contains shrines to all the Trickster subcults.
Yet there is no evidence of this in Cults of Glorantha.
soltakss said:
I assume they mean Eurmal rather than all the Trickster deities.
They might not be that fussy.
 
PhilHibbs said:
soltakss said:
Don't forget that in the Second Age, the God Learners are very busy indeed gathering together the shattered remnants of Eurmal and building them into a single cult. There is a Trickster Great Temple in Slontos that contains shrines to all the Trickster subcults.
Yet there is no evidence of this in Cults of Glorantha.

Except the bit at the bottom of page 209.
 
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