captainjack23 said:
so, even though one would (I think) make one gunnery roll for a triple you still are firing three weapons which would resolve seperately.
I'm still under the impression that EACH weapon within a turret requires a "to hit" roll. The MGT rules seem to imply this and it was certainly the case in CT, although this last point may not matter anymore. However, I do like the idea since it's fewer die rolls. 8)
captainjack23 said:
So, you and apoc have a good point; but see my comments on rad hits.
I'm not sure yet how to read the additional crew rad hits. If the armor isn't penetrated, should the crew hit even be applied? I don't think metal needs to literally be penetrated in order for radiation contamination to occur, but looking at the rad rules on page 142, it says that "Starship Armour: Decreases exposure by 500." That's WAAAYYYY over the measly 240 maximum rad that occurs in a crew hit.