-Daniel-
Emperor Mongoose
All good points, but to be fair I added the assumption that you meant who on the ship. So as I said abov emy answers I limited myself to the three skill specialties I was suggesting. I should not have assumed you meant on the ship even though the examples were all on the ship.Rikki Tikki Traveller said:OK, I appreciate the answers, but let me provide some counter comments:
The Grav Plate exists on all Grav Vehicles, not just on the ship.
The Captains Thermostat is the same as the thermostat in every house and apartment on the planet.
Coffee Makers are everywhere, not just on spacecraft. (Gunners use Kuerig models, which are NOT disposable)
Faulty wiring exists in every building and vehicle ever made.
Algae filters are used in every habitat dome in Charted Space.
Control Consoles are used in most offices.
Magnetic Couplers and Fusion Bottles are on a lot of the higher tech vehicles, and even some large buildings have their own power supply.
My point is that you have forced common (relatively) items to be fixed using a Spacecraft specific skill and vice versa. Many of the things that are on a spaceship are in a lot of other places.
I don't know that I have an answer here, I am trying to work through the logic of what makes sense between the Electronics, Mechanic and Engineer skills and any Specialties.

I would not expect the answers would be the same everywhere. Faulty Wires in my work building, I would call the Building Maintenance (Electrician). Faulty Wiring in my car, Auto Mechanic. Faulty wiring in my home, Unskilled Owner. :lol:
I think the game could have hundreds of specializations if we really wanted to get down to it. I don't want that in my game. I want to keep the whole skill thing simple so the whole skill mechanic becomes a background game mechanic. I realize that is just my opinion of course, based on the type of game I like to play, but thus my thinking. Keep Engineer simple and thus the three specialties I suggested. Get one at level 1 or 2 and the rest at zero and we have a trained engineer on the ship. If they wanted they could have allocated their skill levels so they had a level 1 for both ship skills and leave Engineer (mechanic) at zero.
But I will also admit, if people left Mechanic as its own skill that would be fine too. :mrgreen: