Enchantments in RQII

gran_orco

Mongoose
There will be enchantments rules in the core rulebook? I saw common, spirit, divine and sorcery magic, but nothing about enchantments.
 
It will be completely reworked.

They need to be: RQII magic works differently to how it did in RQ. I need to bring all this into line.
 
I hope that the good bits that were in the original "Companion" will stay. They were simple and useful, much better than previous iterations of RQ. Although they will need some adaptations.
 
The RQM Enchantment rules are the best I've seen in any RQ game.

I hope that they are improved in RQII not simply changed.
 
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